Articles

PC Gamer UK Magazine - August 2004
PC Gamer US & UK Magazine - June 2005

Teasers/Trailers

IA Teaser #1 (High - 12.5 MB)
IA Teaser #1 (Low - 4.5 MB)

Interviews

C&C Inside (German) - 5/2/05 (English)
PlanetCNC - 12/03/03
CnCESP - 11/21/03
CnC-Frontline - 11/03/03

FAQ

For Technical Issues, please go to our Technical FAQ.

(last edited 4/23/04)

What is "Star Wars: Imperial Assault"?
When will it be released?
Will this Mod support both Generals and Zero Hour?
I would like to part of the Mod team, how can I join?
The Public Alpha has only the Galactic Empire and the Rebel Alliance—where are the Clone Wars factions?
Are you guys going to make Imperial Assault 2 for a different game? Will you wait until then to make the Clone Wars factions?
What kind of maps will there be?
What will be the requirements?

Will there be a campaign?
Can I be a beta tester?
What is the URL to your forums?
Will there be Starships?
Will there be space battles? Why not?
Once installed, will I still be able to play Zero Hour? Or will I be stuck with Imperial Assault?
When was the mod first invented?



Q:
What is "Star Wars: Imperial Assault"?

A: "Star Wars: Imperial Assault" is a mod that will convert “C&C Generals: Zero Hour” into an enjoyable ground-based battles and Air based battles in the Star Wars universe.

 

Q: When will it be released?

A: A Public Alpha and a Demo Mission are currently available at our download page, it is only a matter of time before we release a beta and a final release.

Q: Will this Mod support both Generals and Zero Hour?

A: You must have Zero Hour to play and it supports the latest patch 1.03.

Q: I would like to part of the Mod team, how can I join?

A: Email Edan, the project leader, at [email protected], or check out the Derelict Studios forums and become part of the team there.

Q: The Public Alpha has only the Galactic Empire and the Rebel Alliance—where are the Clone Wars factions?

 

A: We are finishing those two factions first, and then plan on pursuing the other factions (the Separatists and Old Republic) when we are happy with the first two.

Q: Are you guys going to make Imperial Assault 2 for BFME or RA3? Will you wait until then to make the Clone Wars factions?

A: It’s possible, we are uncertain at this point if we are going to do that, but you can be sure that we will certainly complete the first two trilogy factions to perfection on the Zero Hour SAGE Engine.

Q: What kind of maps will there be?

A: We will have at least one map for every well-known planet in the Star Wars Universe, including some others.

Q: What will be the requirements?

A: Zero Hour and the game’s system requirements. We do warn that Imperial Assault is quite graphic-intensive compared to Zero Hour, and if Zero Hour ran slowly for you on Low Graphic Settings, you should consider upgrading your system specs to play SW:IA.

Q: Will there be a campaign?

A: Yes, there will be around 8 or 9 missions for each faction. The detailed concept and storyline for the campaigns of the trilogy factions are complete, and are currently in production.

Q: Can I be a beta tester?

A: We are releasing all of our Alphas and Betas to the public, so feel free to go over to the forums and let us know what you think should be changed.

Q: What is the URL to your forums?

A: Our forums can be located here:
http://www.derelictstudios.net/forums/index.php?showforum=103

Q: Will there be Starships?

A: Probably not. They are too big and too powerful, and although cool, would in the end, make the game unbalanced and less fun. Plus Generals isn’t made for those kind of huge units.,. the SAGE Engine will simply not permit it.

Q: Will there be space battles?

A: No.

 

Q: Why not?

A: 1. Star texture would be flat, so when the screen moves, all the stars would move-- it would appear 2D. In real 3D life, stars closer to the screen would move faster than those far away
  2. It would seem flat-- A real 3D space would be like a globe
  3. All of the aircraft would be fighting on one level, rather than going above, below, and upside-down, which would seem weird in a space where there's not supposed to be any gravity
  4. It probably won't be possible to make a star texture that doesn't look repetitive. Doesn't seem possible.

Q: Once installed, will I still be able to play Zero Hour? Or will I be stuck with Imperial Assault?

A: For the public alphas, we haven’t taken the extra time so that you can play both Zero Hour and SW:IA. However, we will create a special installation program for our final releases, and the mod will be installed so that you can play both Zero Hour and SW:IA without uninstalling SW:IA.

Q: When was the mod first invented?

A: We've been working on SW:IA since September 2003.

 

Something you want answered not here? Email [email protected] with the subject name "FAQ" and ask away!

 

 













MAPS
NEUTRAL UNITS
IA BANNERS
DOWNLOAD

Screenshot of the Week

Project Leader
Edan Dover

 

Honorary Staff (in alphabetical order)
Bryant
Captain Admirison
Mr. Painless
Somebody
Wagamos
DS Members


Inactive Honorary Staff (in alphabetical order)
Bhones

Cpt. Insano
Iceciro
Lava Sky

Major A Payne
Xyvik

 

 

Affiliates

Act of War
Generals Files
TimeOfWar
CnC Unleashed
CnC Inside
CnC Reactor
CnC Planet
CNCDEN
CnCHQ.de
CnCGuild
Vietnam Reborn
Planet Earth
CnC Maps
CnC Mark
CNCU.de


 

become an affiliate

 
< advertisement

The Star Wars logo and universe is copyright LucasArts. Imperial Assault has no relation with LucasArts or EA Games. All other material on this site is copyright 2004 by Imperial Assault (Edan Dover), and cannot be shown elsewhere without permission or proper credit to their original creators.

All work (including concepts, skins, models, and code) that is submitted to Imperial Assault becomes the property of Imperial Assault unless agreed upon with Edan Dover otherwise.