Victory-class
Star Destroyer
This starship is the
first of the “Star Destroyers” - a new line of ships produced in
junction between Rendili StarDrive and Kuat Drive Yards. This
dagger-shaped Rendili cruiser is one of the most powerful ships ever
intended for mass production. Although it is smaller than the
Venator-class Star Destroyer, it boasts stronger shields and
heavier offensive weaponry, although it is not as agile and carries
considerably fewer starfighters.
Length: 900 meters
Fighter Compliment: Low
Maneuverability - Increases ship speed
and agility, making it temporarily handle more like a very large
starfighter than a Star Destroyer
Heavy Battleship
Venator-class
Star Destroyer
Following in the
Victory’s durasteel-clad footsteps is the Venator-class
Star Destroyer. A multipurpose cruiser, the Venator’s primary
function is as a starfighter carrier, although it can also easily be
pressed into duties as an attack cruiser, a command ship, a troop
carrier, or even a planet bombardier. Larger but less heavily armed
and armored than its Victory-class cousin, the Venator
has become a symbol of the Republic military and is intended to
serve it for quite some time to come.
Length: 1,137 meters
Fighter Compliment: Considerable
SPHA Turbolaser - Fires a powerful,
destructive energy beam
Light Battleship
Acclamator-class
Assault Ship
Constructed by Rothana
Heavy Engineering (a subsidiary of Kuat Drive Yards) for the purpose
of carrying the Republic’s clone army around the galaxy, these
massive troopships are moderately effective against enemy capital
ships but highly vulnerable to bombing runs. Their turbolaser
batteries, built to deal withering salvos to planetary surfaces, are
also devastating against space stations.
Length: 752 meters
Fighter Compliment: Low
Cruiser
Dreadnaught-class
Heavy Cruiser
Produced by Rendili
StarDrive for some time predating the Clone Wars, the Dreadnaught
Heavy Cruiser is a medium ship-of-the-line, neither overly large nor
overly armed, but it has become a staple of the Republic’s space
navy. Used for many purposes, the Dreadnaught is a favorite of
military commanders for its simple and plain multi-functionality.
Length: 600 meters
Fighter Compliment: Low
Frigate
CR40 Cruiser (Republic
Cruiser)
(render)
Usually seen as a
consular ship, the CR40 Cruisers have been outfitted with dual
turbolaser turrets and concussion missile launchers in these dark
times. The CR40 is a fast ship capable of striking into the heart of
an enemy fleet, but it is fragile and can be quickly destroyed under
heavy fire.
Length: 115 meters
Fighter Compliment: None
Corvette
CR20 Carrier (Clone
Carrier)
(render)
A lighter transport
designed for insertion missions or troop landings not warranting the
full compliment of an Acclamator-class Assault Ship, the CR20
Carrier is only very weakly armed, with short-range turbolaser
weapons that are highly ineffective versus fighters and not powerful
enough to do much against ships heavier than other transports. It
carries a small load of troops that should be sufficient to
overwhelm a small enemy outpost.
Length: 60 meters
Fighter Compliment: None
Transport
Air Vehicles:
ARC-170
(render)
The Advanced
ReConnaissance One-Seventy fighter/bomber is a three-man craft
designed to give the enemy hell. It is powerfully outfitted with
high-yield weaponry, and its only real weakness is that it is so
heavily loaded as to be ponderous in combat and thus its agility
suffers.
Length: 14.5 meters
Armament: 2 Laser Cannons, 2 Aft Laser
Cannons, Proton Torpedoes
Heavy Fighter
V-19 Torrent
(render)
A dedicated ground attack
fighter, the V-19 Torrent is also moderately useful in dogfights and
even capital ship attack runs. Despite its construction, intended to
give it the sole purpose of ground assault, the V-19 has emerged as
a highly versatile fighter favored by clone pilots. It also offers
reasonable protection from enemy fire, making it an all-around
well-rounded craft.
Length: 6 meters
Armament: 3 Heavy Blaster Cannons,
Concussion Missiles, Proton Torpedoes
Abilities:
Switch Warheads - Switches between
faster, anti-fighter concussion missiles and slower, anti-capital
ship/space station proton torpedoes.
Light Fighter
Alpha-3 Nimbus
(V-wing)
The V-wing starfighter is
much more of a dedicated fighter than the V-19, but it also
sacrifices protection. As with the Eta-2, the V-wing is easily
destroyed if enemy shots connect, but can also fly at blinding
speeds, making it a superb interceptor and a difficult enemy to
shake from one’s tail.
Length: 7.9 meters
Armament: 4 Light Laser Cannons
Interceptor
NTB-630 Bomber
A fighter/bomber with
emphasis on the “bomber”, the NTB-630 is built to withstand
ferocious enemy attack and to deliver a punishing volley to enemy
capital ships itself. Heavily shielded and armored, the NTB-630 is a
heavily reinforced frame in which a full load of proton torpedoes is
contained and excellently protected until the payload is delivered
straight into an enemy warship’s flank. They are favorites of
Republic commanders, and for good reason.
Length: 14 meters
Armament: 2 Heavy Laser Cannons, 1 Dual
Laser Turret, Proton Torpedoes
Bomber
Ground Units:
Clone Trooper
A genetic duplicate of
Jango Fett altered to be additionally obedient and also to have
growth and development - both physical and mental - sped up by more
than two times, these white-armored shock troopers are the grunt
troops of the Republic. Bred to follow orders, to kill and keep
order, the Clone Troopers are ultimately loyal to the highest figure
of authority in the Galactic Republic, who is the Supreme
Chancellor, although they will follow the orders of those whom he
has appointed to lead them - the Jedi and the Republic’s regular
military officers - without complaint as well.
Height: 1.83 meters
Armament: DC-15 Blaster Rifle
Gun Infantry
ARC Trooper
These are the best of the
best. Completely lacking any genetic modification outside of their
growth acceleration and with the first wave trained by Jango Fett
himself, the ARC Troopers are best suited to work independently, and
they do this with extreme ease. Armed with repeating chain blaster
rifles and PLX-1 missile launchers, they are fully capable of
holding their own in almost any situation and are certainly
well-equipped for taking on a whole legion of enemy infantry even
without support.
Height: 1.83 meters
Armament: Z-6 Rotary Chain Repeating
Blaster Rifle, PLX-1 Portable Missile Launcher, Thermal Detonators
Abilities:
Switch Weapons - Switches between rifle
and missile launcher
Thermal Detonator - Lobs a thermal
detonator to blast nearby enemies
Elite Infantry
Clone Commando
A special division of the
clone infantry corps of the Grand Army of the Republic, the Clone
Commandoes are trained for missions requiring stealth, speed,
precision, and flawless execution. Separated into squads of four,
raised together since their infancy, and outfitted with the best
equipment that the Republic’s suppliers have to offer, the Clone
Commandoes are a terrifying presence for anyone to face. They can
inflict sabotage upon enemy bases discreetly as well.
Height: 1.83 meters
Armament: DC-17m Blaster Rifle
Abilities:
Sniper Mode - Switches to sniper
attachment and mode for thirty seconds
Anti-Armor Mode - Switches to anti-armor
attachment and mode for thirty seconds
Hero Ability: Sabotage
Minor Hero (Commando)
Clone Commander
Clone Commanders are few
but skilled. Although they are not quite as good in combat as an ARC
Trooper, they come close, and their leadership abilities more than
make up for this slight deficit. Clone Commanders are quite
literally born to lead, and with specialized ARC training as well as
additional training in leadership ability, they are very, very good
at this. Usually answering directly to either a Jedi General or a
Republic Admiral, the Clone Commanders are ultimately loyal to the
Supreme Chancellor and will always hasten to do his bidding.
Height: 1.83 meters
Armament: DC-15x Advanced Blaster Rifle,
Thermal Detonators
Abilities:
Throw Grenade - Tosses an explosive
grenade as an area-of-effect ranged attack
Hero Ability: Leadership
Minor Hero (Infantry)
Jedi Knight
The keepers of the peace,
the Jedi Knights are of a mystical order of celibate
magician-warriors who call upon an energy field known as simply “the
Force” to guide them and provide their power. Jedi Knights are
skilled combatants, fighting with a unique lightsaber weapon crafted
by their own hands (or pincers, or tentacles, or other manipulating
appendages). They can heal their allies in combat with the Force
Heal ability.
Height: 1.95 meters
Armament: Lightsaber (blue/green)
Abilities:
Force Heal - Restores a portion of nearby
allied units’ health
Minor Hero (Jedi)
LAAT/i Gunship
(render)
This troop transport can
also serve as a ground attack gunship, as its name might imply.
Equipped with devastating weaponry, the LAAT/i is weak against enemy
starfighters but powerful against even anti-air emplacements on the
ground. It is best used in ground attack, as it can disembark troops
into dangerous positions while holding its own by itself.
Length: 17.4 meters
Armament: 4 Composite-Beam Laser Turrets,
3 Anti-Personnel Blaster Turrets, Light Rockets
Gunship
BARC Speeder
Better armored than the
74-Z military speeder bikes favored by the Jedi, the BARC Speeders
are deployed to track enemy positions and to engage them if
necessary. Their dual blaster cannons are easily sufficient to crush
enemy troops and even to inflict significant damage upon lighter
enemy vehicles. Their speed is as well hard to match.
Length: 4.57 meters
Armament: 2 Blaster Cannons
Scout
AT-RT
These open-air walkers
are best suited to recon missions, though they are also often
pressed into duty as attack walkers. Vulnerable to attack from the
air, their drivers have enough armor to resist small-arms fire
fairly well; however, this makes them cumbersome and somewhat limits
the vehicle’s speed and maneuverability. They tower over enemy
infantry but their spindly legs make rocket attacks nearly always
fatal for them.
Height: 3.2 meters
Armament: 1 Heavy Blaster Cannon
Light Attack Walker
AT-PT
**Upgrade Unit**
Highly preferable to the
rather idiotically designed AT-RT walker, the AT-PT is faster, more
heavily armored and better armed. Their performance is excellent and
AT-PTs are expected to serve, even in limited number, for a while
yet to come. The little walkers can also deploy concussion grenades
in case of significant threat. They are upgrades for the AT-RT.
Height: 3 meters
Armament: 2 Blaster Cannons, Concussion
Grenades
Abilities:
Fire Grenade - Fires an explosive grenade
as an area-of-effect ranged attack
Light Attack Walker
TX-130S Saber-class
Fighter Tank
Fairly speedy, moderately
well armored, and maneuverable, these light Fighter Tanks are a
favorite of the Jedi and popular with clone drivers as well. With
enough armament to pound most enemy vehicles to a pulp, these craft
are an integral part of the Grand Army of the Republic’s war
machine, deployed in most conflicts and always performing admirably.
TX-130S tanks are expected to serve in the military in one form or
another for decades to come.
Length: 8.2 meters
Armament: 2 Laser Cannons, 1 Heavy Blaster
Turret, Concussion Missiles
Abilities:
Switch Weapons - Switches between guns
and missiles
Light Tank
Juggernaut Turbo Tank
(render)
The “rolling slab”, as
some call it, is oversized, bulky, simple, and highly intimidating.
Measuring nearly fifty meters in length and reinforced with enough
armor to make the average bunker look like flimsiplast, the
Juggernaut Turbo Tank is basic but effective. It can transport many
troops across the battlefield and demolish entire enemy positions
with little support. Its only weakness is from the air; on the
ground, it is simply unstoppable.
Length: 22 meters
Armament: 1 Heavy Laser Turret, 1
Repeating Laser Cannon, 2 Anti-Personnel Blaster Turrets, 4 Blaster
Cannons, Concussion Rockets
Abilities:
Rocket Bombardment - Pelts a group of
enemies briefly with rockets
Heavy Tank
AT-AP
A powerful attack walker,
the AT-AP is not the size or strength of its AT-TE cousin, but it
makes a decent artillery platform for base assaults even if it is
not designed for anti-vehicular combat. It can extend a third leg
like a tripod to stabilize it while it fires its heavy projectile
cannon, which is of roughly the same make as the projectile cannon
found atop the AT-TE.
Height: 11 meters
Armament: 1 Heavy Projectile Turret, 1
Laser Cannon, 1 Heavy Blaster Cannon
Abilities:
Switch Modes - Switches between guns and
artillery projectile turret
Light Assault Walker
AT-TE
(render)
This heavy walker is as
distinctive a symbol of Republic authority as is the Venator-class
Star Destroyer, the Eta-2 Actis Interceptor, the LAAT/i
Gunship, and the Clone Troopers themselves. Built by Rothana Heavy
Engineering, the AT-TE is designed to do everything related to
ground combat. Armed with a heavy projectile cannon for cracking
open fortified enemy bunkers (and turret-mounted to allow it to
track and destroy enemy vehicles as well) and six anti-personnel
blaster turrets, it can also function as an armored troop transport
and be delivered itself by LAAT/c Gunships.
Length: 12.7 meters
Armament: 1 Heavy Projectile Turret, 6
Anti-Personnel Automatic Blaster Turrets
Heavy Assault Walker
SPHA-T
Monstrously large and
armed with a turbolaser that would put a capital ship’s firepower to
shame, the twelve-legged SPHA-T walkers are instrumental in any
major attacks on enemy bases. While probably overkill for dealing
with smaller outposts and absurdly ill-used in vehicular combat,
they have a distinct and valuable role in annihilating even the
toughest of enemy structures in instants.
Length: 30 meters
Armament: 1 Heavy Artillery Turbolaser, 12
Anti-Personnel Automatic Blaster Turrets
Heavy Artillery
Hero Units:
Obi-Wan’s Jedi
Starfighter (hero)
(render)
Offering somewhat better
protection than the Eta-2, the Delta-7 is favored by the less
reckless Jedi in the Order. It is also not as fast or heavily armed,
although it can still hold its own against enemy fighters quite
well. They can, like the Eta-2, dock with a hyperdrive ring to move
independently between star systems without the use of a fighter
carrier per se. This fighter belongs to Obi-Wan Kenobi.
Length: 8 meters
Armament: 2 Laser Cannons, Concussion
Missiles
Abilities:
Spare Parts Canister - Decreases nearby
enemies’ accuracy for a short time
Obi-Wan’s Jedi
Interceptor (hero) **Upgrade Unit**
(render)
Small, compact, and fast,
the shieldless Eta-2 Jedi Interceptors have become a distinctive
symbol of Republic and Jedi authority, even on lawless worlds in the
Outer Rim. Favored by many of the more daring Jedi Knights and even
Masters, most of them young (with exceptions; Mace Windu and Saesee
Tiin have been known to fly in these craft), piloting a Jedi
Interceptor is truly an act of fearlessness, for one direct hit will
blast it apart. This russet-trimmed fighter belongs to Obi-Wan
Kenobi.
Length: 5.5 meters
Armament: 2 Heavy Laser Cannons,
Concussion Missiles
Abilities:
Nitro-Boost - Puts on a temporary burst
of speed
Spare Parts Canister - Decreases nearby
enemies’ accuracy for a short time
Anakin’s Azure
Angel (hero)
This heavily modified
fighter belongs to Anakin Skywalker. It began life as a Delta-7
Aethersprite starfighter, but its owner tweaked it out and
modified it considerably, making it a force to be reckoned with. No
pun intended.
Length: 8 meters
Armament: 4 Laser Cannons, Proton
Torpedoes
Abilities:
Invulnerability - Allows temporary
imperviousness to damage
Anakin’s Jedi
Interceptor (hero) **Upgrade Unit**
Small, compact, and fast,
the shieldless Eta-2 Jedi Interceptors have become a distinctive
symbol of Republic and Jedi authority, even on lawless worlds in the
Outer Rim. Favored by many of the more daring Jedi Knights and even
Masters, most of them young (with exceptions; Mace Windu and Saesee
Tiin have been known to fly in these craft), piloting a Jedi
Interceptor is truly an act of fearlessness, for one direct hit will
blast it apart. This yellow-trimmed fighter belongs to Anakin
Skywalker.
Length: 5.5 meters
Armament: 2 Heavy Laser Cannons,
Concussion Missiles
Abilities:
Nitro-Boost - Puts on a temporary burst
of speed
Invulnerability - Allows temporary
imperviousness to damage
Mace’s Jedi
Starfighter (hero)
Offering somewhat better
protection than the Eta-2, the Delta-7 is favored by the less
reckless Jedi in the Order. It is also not as fast or heavily armed,
although it can still hold its own against enemy fighters quite
well. They can, like the Eta-2, dock with a hyperdrive ring to move
independently between star systems without the use of a fighter
carrier per se. This fighter belongs to Mace Windu.
Length: 8 meters
Armament: 2 Laser Cannons, Concussion
Missiles
Abilities:
Nitro-Boost - Puts on a temporary burst
of speed
Mace’s Jedi Interceptor (hero) **Upgrade
Unit**
Small, compact, and fast,
the shieldless Eta-2 Jedi Interceptors have become a distinctive
symbol of Republic and Jedi authority, even on lawless worlds in the
Outer Rim. Favored by many of the more daring Jedi Knights and even
Masters, most of them young (with exceptions; Mace Windu and Saesee
Tiin have been known to fly in these craft), piloting a Jedi
Interceptor is truly an act of fearlessness, for one direct hit will
blast it apart. This #BA6161-trimmed fighter belongs to Mace Windu.
Length: 5.5 meters
Armament: 2 Heavy Laser Cannons,
Concussion Missiles
Abilities:
Nitro-Boost - Puts on a temporary burst
of speed
Yoda’s Vandar (hero)
A huge Acclamator-class
Assault Ship (Mark II), the Vandar brought Jedi Master Yoda
to Geonosis and is his personal flagship on the rare occasions when
he does battle on the front lines. It is more heavily armed and
shielded than the standard Acclamator-class ship, and is more
agile as well.
Length: 752 meters
Abilities:
Battle Meditation - Increases allied
attack and accuracy and decreases enemy attack and accuracy
Alpha’s Y-wing (hero)
A new design from the
trusted shipbuilders at Koensayr, the Y-wing has only been produced
in limited numbers so far due to some difficulty with weaponry, and
so the NTB-630 naval bomber is currently filling its intended role
of anti-capital ship bomber within the Republic fleet. However, the
Koensayr Y-wings have been collected into a small fleet reserved for
the service of the Republic’s elite ARC Troopers. This particular
fighter, personalized with blue patterns across its hull shell,
belongs to Alpha.
Length: 16 meters
Armament: 2 Heavy Laser Cannons, Proton
Torpedoes
Abilities:
Ion Blast - Deals heavy damage to enemy
shielding
Padmé’s Nubian Yacht &
Naboo N-1 Starfighters (hero)
Constructed by the Nubian
ship architects and sold into the service of Naboo, this space yacht
is the personal transport of Padmé Amidala, Naboo’s Senator and
primary representative in the Galactic Senate of the Republic. It is
sleek, fast, and not overly conspicuous despite its silver chromium
finish. However, in keeping with Naboo pacifistic traditions, it has
no weapons and must rely on other, armed ships for escort. This
craft belongs to Padmé Amidala.
Length: 47.6 meters
Padmé’s Nubian Yacht’s Armament: None
Naboo N-1 Starfighters’ Armament: 2 Laser
Cannons, Proton Torpedoes
Abilities:
Astromech Repair - Heals a large amount
of damage rapidly
Delta Squad’s CR25
Carrier
The CR25 Carrier closely
resembles the CR20 Carrier. It is used for the mission of insertion;
this particular transport serves the commando unit known as Delta
Squad, landing them onto planets in strategic locations. It is
vulnerable to attack and should be defended.
Length: 60 meters
Armament: 2 Laser Cannons
Abilities:
Astromech Repair - Heals a large amount
of damage rapidly
Obi-Wan Kenobi (hero)
He is the only Jedi to
have killed a Sith in a thousand years. A shining example of the
quintessential Jedi, Obi-Wan follows the Jedi Code without question,
obeying the will of the Force and the will of the Jedi Council. He
is Master and friend to the volatile Anakin Skywalker, the
prophesied Chosen One. Obi-Wan Kenobi has only violated the Code
intentionally on rare occasions - one time on Melida/Daan as a Jedi
Padawan, leaving the Jedi Order for a planetary interest, and again
when he explored his feelings for fellow apprentice Siri Tachi. He
is a strong and all-around Jedi combatant.
Height: 1.79 meters
Armament: Lightsaber (blue)
Abilities:
Force Push - Shoves a group of enemies
backwards with the Force, damaging them
Mount Boga - Calls upon Boga to ride on
for a speed increase and attack reduction
Anakin Skywalker
(hero)
(render)
The Chosen One, the Hero
Without Fear, the Jedi Poster Boy. Anakin Skywalker is known by all
of these names. He is possibly the best star pilot in the galaxy,
certainly among the most powerful Jedi, and to top it off, is
handsome enough to make women of almost every humanoid species swoon
all across the galaxy. But Anakin harbors some secrets of his own.
He slaughtered an entire village of Tusken Raiders on Tatooine
acting out of vengeance - and he is secretly married to Padmé
Amidala, the Senator of Naboo. Anakin is an aggressive fighter who
is especially effective against the Sith.
Height: 1.85 meters
Armament: Lightsaber (blue)
Abilities:
Dual Wield - Calls another lightsaber to
hand for dual wielding to increase attack speed
Saber Throw - Throws a lightsaber like a
boomerang as a ranged attack
Mace Windu (hero)
A great Jedi Master from
the Korun tribe of Haruun Kal, Mace Windu is the most powerful Jedi
warrior in the Order, although he will readily admit that his wisdom
is far surpassed by Grand Master Yoda, the leader of the Jedi
Council. Mace is among a group of skeptics of Anakin Skywalker being
the Chosen One of prophecy, and he has never gotten along well with
the younger Jedi. Mace is a strong but reluctant military leader and
an intimidating sight on the battlefield. He can see “shatterpoints”
in the Force that lend him clarity as to what the future may hold.
Height: 1.88 meters
Armament: Lightsaber (#BA6161)
Abilities:
Force Impose - Imposes will to disable
enemy units temporarily, including droids
Shatterpoint - Increases attack
drastically for a short time
Yoda (hero)
The wisest of the Jedi,
Yoda is the Grand Master of the Jedi Order and leader of the Jedi
Council. He has lived for well over eight hundred years and yet
still possesses an “inner child” of his own, which is possibly what
allows him to get along so well with the Jedi younglings in the
Temple that he instructs. Master Yoda may be diminutive at only
two-thirds of a meter’s height, but he is a powerful Jedi in battle
and moves with a Force-assisted acrobatic speed that belies his age
and his feebleness outside of combat.
Height: .66 meters
Armament: Lightsaber (green)
Abilities:
Reflect - Turns back enemy offensive
abilities onto them
Force Agility - Increases speed immensely
for a medium length of time
Alpha-17 (hero)
ARC Trooper A-17, or
Alpha as he has been nicknamed, is a loyal clone trooper of the
Republic with enough combat experience to know that blind loyalty
may not be as beneficial as the ability to think independently and
innovate in unexpected situations. Alpha is outfitted with all the
latest in Republic technology, including an upgraded DC-18 ARC
blaster rifle, reverse-polarity grenades, and a PLX-1 portable
missile launching system.
Height: 1.83 meters
Armament: DC-18 Heavy Blaster Rifle, PLX-1
Portable Missile Launcher, Reverse-Polarity Grenades
Abilities:
Switch Weapons - Switches between rifle
and missile launcher
Throw Grenade - Tosses an explosive
grenade as an area-of-effect ranged attack
Padmé Amidala (hero)
The Senator and former
Queen of Naboo, Padmé Amidala has been in enough firefights to know
her way around them. Padmé fought off the occupation of her world by
making alliances once thought to be wholly impossible, and both her
diplomatic skills and her blaster prowess have now been put into the
service of the Galactic Republic. Although Padmé’s greatest desire
is for there to be peace, she knows that war is often inevitable -
and the sooner that a war can end, the sooner peace can come. Padmé
Amidala will join the Republic forces if they can take Naboo.
Height: 1.65 meters
Armament: Q2 Blaster Pistol
Abilities:
Stealth - Reduces movement speed to hide
from enemy vision when not attacking
Decoy - Transforms a target friendly
organic unit into a visual replica of this hero
Delta Squad (hero)
Delta Squad is an
assembly of four of the finest Clone Commandos in service: RC-1138
“Boss”, RC-1140 “Fixer”, RC-1207 “Sev”, and RC-1262 “Scorch”. Boss
is the leader of the squad, while Fixer is its tech expert, Sev is
its sniper, and Scorch is its demolitions expert. They have seen a
lot of action and have been trained well.
Heights: 1.83 meters
RC-1138 “Boss” Armament: DC-17m Blaster
Rifle
RC-1140 “Fixer” Armament: DC-17m Blaster
Rifle (blaster attachment), Computer Spike
RC-1207 “Sev” Armament: DC-17m Blaster
Rifle (sniper attachment), Gauntlet Vibroblades
RC-1262 “Scorch” Armament: DC-17m Blaster
Rifle (anti-armor attachment), High Explosives
RC-1138 “Boss” Abilities:
Sniper Mode - Switches to sniper
attachment and mode for thirty seconds
Anti-Armor Mode - Switches to anti-armor
attachment and mode for thirty seconds
RC-1140 “Fixer” Abilities:
Sniper Mode - Switches to sniper
attachment and mode for thirty seconds
Computer Spike - Disables an enemy
vehicle or structure for forty-five seconds
RC-1207 “Sev” Abilities:
Anti-Armor Mode - Switches to anti-armor
attachment and mode for thirty seconds
Gauntlet Vibroblades - Switches to melee
mode for twenty seconds
RC-1262 “Scorch” Abilities:
Blaster Mode - Switches to blaster rifle
attachment and mode for thirty seconds
High Explosives - Plants timed heavy
explosives to detonate in twenty seconds
|