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Full Version: Why hasn't LucasArts made a new flight simulator?
Imperial Assault 2: Rise of the Empire > Off-Topic > Star Wars Related Discussion
Darth Andrew
For those not in the know, LucasArts made a series of flight simulators called X-wing, the last of which, X-wing Alliance, came out in 1999. These games were incredible in that you actually flew an X-wing (or dozens of other types of craft), instead of in an arcade-like fashion (like Rogue Squadron or Battlefront). You had to balance out your craft's energy (laser/ion cannons, shields, engines, tractor beams, etc), issue orders to wingmates, and, best of all, you controlled your craft with a joystick. wub.gif The storylines (especially TIE Fighter's) were also very fun, as they provided an interesting take on the part of Star Wars we all love: the space battles.

Now, should they make a new one? 1999 wasn't exactly a time when multiplayer gaming over the internet was commonplace, and as a result only those dedicated few enjoyed X-wing Alliance's multiplayer. 11 years later, not only would the multiplayer be more fleshed out, but there would be hundreds of new craft all from the Prequel Trilogy, The Clone Wars, etc. Imagine hundreds of players battling it out in an epic space battle, with craft from all the movies and other canon sources. ph34r.gif Obligatory gameplay vids:

TIE Fighter gameplay (from the X-wing Trilogy edition): http://www.youtube.com/watch?v=vZz4c6J4OTY

X-wing Alliance gameplay (I HATED this mission): http://www.youtube.com/watch?v=fWjw1iC5baU

By the way, how's the space combat in Galaxies? I've seen some gameplay videos, and it looks a bit too flashy (like EaW's), and not that in-depth.
Grand Admiral 79
yes, that's a great idea
Evaders99
Flight simulators are sadly a niche market. Unless they go the arcade route (ala Rogue Squadron), it won't be a huge success.
Think of how many games are going console-only, how many buttons are you really going to get on a console?

And the final words (to repeat TFN games forum) - Tie Fighter: Empire!!!
http://www.mixnmojo.com/php/news/showfile....y=lucasartsnews
Darth Andrew
QUOTE (Evaders99 @ Feb 21 2010, 12:39 AM) *
Flight simulators are sadly a niche market. Unless they go the arcade route (ala Rogue Squadron), it won't be a huge success.
Think of how many games are going console-only, how many buttons are you really going to get on a console?

Well, the WWII flight simulator IL-2 Sturmovik made a successful transition to consoles, at least in terms of controls. And though you have a point of flight sims being a small market, this is Star Wars. Though it doesn't automatically mean it would be a hit, it would certainly garner much more attention than another Microsoft Flight Simulator.


YouEnjoyMyself
I remember seeing an interesting feature in that "leaked BF3" video where land battles are seamlessly connected to space battles. You can take off on a fighter from a ground base and fly up into the atmosphere where you can dock inside a cruiser in low-orbit. It'll be interesting if a new Battlefront game actually included this feature and if they incorporate the feel of the classic flight-sim games. That would truly make an epic BF3.
Darth Andrew
That would be an interesting feature to consider: whether the simulator would be space-only, or be in space and on planets. The only downside I could see from this is that the scope of the included ships would have to be narrowed to a few, if not one, era, so as to allow for development of all the planet-specific ships, missions, features, etc. The X-wing series was space only, for the record.

Also, I added new poll options.
revenger210
If the company that created IL2 Sturmovik made that Star Wars flight simulator, then it would be a huge succes. Certainly.



Apart from that, I've only played Rogue Squadron, never before the X-Wing series. But they looked good I must say. Still, i wouldn't like to see it destroyed like other LA's games they create recently.
andyclone501
like Evaders said, flight sims arnt that big right now, and have never been. I played the first TIE game and liked, but I like the arcade Rouge Squadron better.

QUOTE (YouEnjoyMyself @ Feb 21 2010, 01:49 AM) *
I remember seeing an interesting feature in that "leaked BF3" video where land battles are seamlessly connected to space battles. You can take off on a fighter from a ground base and fly up into the atmosphere where you can dock inside a cruiser in low-orbit.

They did that with Battlefont Elite Squadron.
Darkwedge
QUOTE (Darth Andrew @ Feb 21 2010, 02:07 AM) *
QUOTE (Evaders99 @ Feb 21 2010, 12:39 AM) *
Flight simulators are sadly a niche market. Unless they go the arcade route (ala Rogue Squadron), it won't be a huge success.
Think of how many games are going console-only, how many buttons are you really going to get on a console?

Well, the WWII flight simulator IL-2 Sturmovik made a successful transition to consoles, at least in terms of controls. And though you have a point of flight sims being a small market, this is Star Wars. Though it doesn't automatically mean it would be a hit, it would certainly garner much more attention than another Microsoft Flight Simulator.


Which I love and currently own on my PS3... along with several other WWII era games..
Anakin Sklavenwalker
i would buy it twice
Darth Andrew
QUOTE (Darkwedge @ Feb 21 2010, 04:07 AM) *
QUOTE (Darth Andrew @ Feb 21 2010, 02:07 AM) *
QUOTE (Evaders99 @ Feb 21 2010, 12:39 AM) *
Flight simulators are sadly a niche market. Unless they go the arcade route (ala Rogue Squadron), it won't be a huge success.
Think of how many games are going console-only, how many buttons are you really going to get on a console?

Well, the WWII flight simulator IL-2 Sturmovik made a successful transition to consoles, at least in terms of controls. And though you have a point of flight sims being a small market, this is Star Wars. Though it doesn't automatically mean it would be a hit, it would certainly garner much more attention than another Microsoft Flight Simulator.


Which I love and currently own on my PS3... along with several other WWII era games..

I'm considering buying that. It's that good? And how does the arcade mode differ from the sim mode?
Darkwedge
QUOTE (Darth Andrew @ Feb 22 2010, 08:33 PM) *
QUOTE (Darkwedge @ Feb 21 2010, 04:07 AM) *
QUOTE (Darth Andrew @ Feb 21 2010, 02:07 AM) *
QUOTE (Evaders99 @ Feb 21 2010, 12:39 AM) *
Flight simulators are sadly a niche market. Unless they go the arcade route (ala Rogue Squadron), it won't be a huge success.
Think of how many games are going console-only, how many buttons are you really going to get on a console?

Well, the WWII flight simulator IL-2 Sturmovik made a successful transition to consoles, at least in terms of controls. And though you have a point of flight sims being a small market, this is Star Wars. Though it doesn't automatically mean it would be a hit, it would certainly garner much more attention than another Microsoft Flight Simulator.


Which I love and currently own on my PS3... along with several other WWII era games..

I'm considering buying that. It's that good? And how does the arcade mode differ from the sim mode?


A VAST difference... it took me nearly a month to adept to the Sim control setup... Very harsh, but Realistic, I found it impossible with the PS3 controller... I had to use my USB dual flight stick and throttle. You know the ones that have two controllers.

http://www.itreviews.co.uk/graphics/normal/hardware/h707.jpg

Found it much more manageable.
YouEnjoyMyself
I saw that WWII flight-sim the other day when just looking around at games. Just like Darth Andrew, I wasn't sure whether it'd be any good, and forgot to check up on it when I got home. Thanks for the reminder! Sounds intense!

Back on SW topic, a Star Wars flight-sim would definitely be a hit....as long as they pick the right developers. LucasArts has issues with finding suitable partners. Pick the right one, and they'll be looking at Game of the Year Award. tongue.gif

EDIT: kinda off-topic, but as far as flight-sims go, have any of you tried Tom Clancy's HAWX?
Darth Andrew
QUOTE (Darkwedge @ Feb 22 2010, 09:49 PM) *
QUOTE (Darth Andrew @ Feb 22 2010, 08:33 PM) *
QUOTE (Darkwedge @ Feb 21 2010, 04:07 AM) *
QUOTE (Darth Andrew @ Feb 21 2010, 02:07 AM) *
QUOTE (Evaders99 @ Feb 21 2010, 12:39 AM) *
Flight simulators are sadly a niche market. Unless they go the arcade route (ala Rogue Squadron), it won't be a huge success.
Think of how many games are going console-only, how many buttons are you really going to get on a console?

Well, the WWII flight simulator IL-2 Sturmovik made a successful transition to consoles, at least in terms of controls. And though you have a point of flight sims being a small market, this is Star Wars. Though it doesn't automatically mean it would be a hit, it would certainly garner much more attention than another Microsoft Flight Simulator.


Which I love and currently own on my PS3... along with several other WWII era games..

I'm considering buying that. It's that good? And how does the arcade mode differ from the sim mode?


A VAST difference... it took me nearly a month to adept to the Sim control setup... Very harsh, but Realistic, I found it impossible with the PS3 controller... I had to use my USB dual flight stick and throttle. You know the ones that have two controllers.

http://www.itreviews.co.uk/graphics/normal/hardware/h707.jpg

Found it much more manageable.

Link doesn't work. And how do you set up your joystick? Would one work on a 360 too?
Daruchias
Dude, SWG's flight sim was awesomly amazingly awesome- it was a true successor to X-wing Alliance.

But there should totally be another SW flight sim, with ALL fighters EVER.
Darkwedge
QUOTE (Darth Andrew @ Feb 23 2010, 12:30 AM) *
QUOTE (Darkwedge @ Feb 22 2010, 09:49 PM) *
QUOTE (Darth Andrew @ Feb 22 2010, 08:33 PM) *
QUOTE (Darkwedge @ Feb 21 2010, 04:07 AM) *
QUOTE (Darth Andrew @ Feb 21 2010, 02:07 AM) *
QUOTE (Evaders99 @ Feb 21 2010, 12:39 AM) *
Flight simulators are sadly a niche market. Unless they go the arcade route (ala Rogue Squadron), it won't be a huge success.
Think of how many games are going console-only, how many buttons are you really going to get on a console?

Well, the WWII flight simulator IL-2 Sturmovik made a successful transition to consoles, at least in terms of controls. And though you have a point of flight sims being a small market, this is Star Wars. Though it doesn't automatically mean it would be a hit, it would certainly garner much more attention than another Microsoft Flight Simulator.


Which I love and currently own on my PS3... along with several other WWII era games..

I'm considering buying that. It's that good? And how does the arcade mode differ from the sim mode?


A VAST difference... it took me nearly a month to adept to the Sim control setup... Very harsh, but Realistic, I found it impossible with the PS3 controller... I had to use my USB dual flight stick and throttle. You know the ones that have two controllers.



Found it much more manageable.

Link doesn't work. And how do you set up your joystick? Would one work on a 360 too?


Dunno bout 360.. I have a PS3 and there pretty PC friendly.. long as it's USB... I've literally taken my wireless mouse and keyboard and hooked the USB receiver and played FPS's like a PC would. Now to get it mapped... eh.. that's alittle tricky somethings, like right now as my PC defrags tongue.gif

And much to it.. thats one of the reasons why we'll never see a Co PS3, PC, 360 game with people from each one playing on 1 server... when two parties act like PC's and have the advantages of a Mouse and Keyboard... the other party will be lacking, I'm surprised Microsoft has done nothing about it. But hey, they can't do much about it anyhow... PS3 runs on a Linux OS as a base. smile.gif

QUOTE (Daruchias @ Feb 23 2010, 01:21 AM) *
Dude, SWG's flight sim was awesomly amazingly awesome- it was a true successor to X-wing Alliance.

But there should totally be another SW flight sim, with ALL fighters EVER.


SWG's Flight combat was good in theory, but fell flat on it's face when put into practice.. it lacked that flight sim feel you had when player X-wing... or Tie-fighter etc etc..
Daruchias
Well, I always liked it. But, I do see what you mean.
TheExile
QUOTE (Daruchias @ Feb 23 2010, 12:21 AM) *
Dude, SWG's flight sim was awesomly amazingly awesome- it was a true successor to X-wing Alliance.

But there should totally be another SW flight sim, with ALL fighters EVER.



I haven't play SWG before so i would know, but yeah i agree they should make a flight sim that has every single fighter made.
Daruchias
But I have come to face the facts. Nobody at Lucasarts likes The Moldy Crow.

sad.gif
Dragus
Regarding the Clone Wars, some of the confederate space forces such as the vulture droids don't really have "pilots". I wonder what playing as such a fighter would be like. It would probably just have the targeting systems and what-not built in so I guess not much of a difference.
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