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Imperial Assault 2: Rise of the Empire > Off-Topic > Off-Topic
revenger210
The year is 2003. World War Three has been over for more than twenty years. The remainders of the once mighty United States of America are gone and every state has split up from each other, each creating its individual, autonomous economy. Europe is left in ruins and the world is in chaos. Following the collapse of United Kingdom’s government back in 2nd July 2000, terrorism became a world-wide, well-organized phenomenon. Fueled by Western Europe’s world markets and equipped by U.S. WW3 stock equipment, these terrorist organizations gained power, got highly organized and filled with former NATO soldiers’ fanatics. Raids in economical importance targets of both the first and the second world become more recent day after day and the victor of World War 3, Russia, is unable to do anything.

Things became critical after the Italian invasion of the Balkan Alliance back in 2002, an alliance formed shortly after the end of WW3. Responding to the attack, Russia invaded Italy and overthrew the present government. It became clear that the present situation must not be kept like that. What was needed was an international organization with the funds and capabilities to combat terror in every possible situation, cutting the teeth of the tiger before it has time to strike. Operating fast, swift and silently, nobody but high government officials know they exist. Such an organization already exists. Its name is “Multi-National Task-Assault Anti-terrorism Team, 6th Sector”. They’re calling themselves the “SECTOR 6”.
Republic21
Nice, but you need o re-read it. At some point you said "world" but you forgot to add the war and also, isnt it "Valkan" or "Vulkan" the name? Are you sure its Balkan?
revenger210
QUOTE (Republic21 @ Feb 4 2010, 10:27 AM) *
Are you sure its Balkan?

Yep, looked it up in the dictionary. It's correct.


Also, where did I forgot that "war" you were saying. I can't find it anywhere.
Anyway, thanks for reading the prologue!
Republic21
Too bored to re-read the whole thing, but you should seeing you're the writer wink.gif
revenger210
QUOTE (revenger210 @ Feb 4 2010, 09:08 AM) *
...and the world is in chaos...
...Fueled by Western Europe’s world markets...
...both the first and the second world become more recent day after day...

Which world do you mean?
Republic21
The third one.
revenger210
Well, hello? First World (Capitalist countries), Second World (Communist countries) and Third World? Reminds you anything?
Republic21
Of course i know that you little freak. It just doesnt fit with the rest f the sentence.
Venator
Nice prologue. It once again proves that a good plot, spiced up with some drama is always a successful combination. dry.gif
Keep it up, we'll continue reading it with interest.
Republic21
But we wont because he wont wqrite any more, or one more chapter at least. You'll see.
revenger210
Chapter 1

There is a man. He is patrolling a corridor on the second floor. He is going up and down the corridor since he stepped his foot inside there. The corridor has beige wallpaper and three paintings. Two of them are Belgian-themed paintings, showing the countryside of Belgium, and the other one is a painting of Dimitri Karnarov, the present leader of Soviet Union. The soviet painting is filled with bullet holes. Beside the two Belgian-themed paintings stands a window, which has a view to the street. That man walked near it and looked out to the street. There was a whole block of police cars in front of the embassy’s entrance. Many policemen were pointing their guns toward it too.

The Russian embassy was seized under the control of “Free Europe”, a British terrorist organization which supported the fall of Communism and the rise of a new European Union, with economical and cultural isolationism from the rest of the world. What they wanted now was the resignation of Belgium’s president and Belgium to break away from Soviet control. Funded by illegal drug dealing and supported by Belgium’s “right movement”, their plans are to free parts of Europe inch by inch, yard by yard. And they had already started. The college students’ movement of February 17th 1999 in Germany was initiated by them. It ended up in a bloodbath. Then the mine workers’ move of 2001 followed in both France and Spain. Nothing happened. Nothing changed. However, “Free Europe” organized a successful raid in a Croatian military base back in 2002. So far, it was their best “success” so far. And today “Free Europe” has seized control of the Russian embassy in Brussels, holding prisoners all the Russian ambassadors inside there and threatening to kill them if their requests are not met until midnight.

That man, who was constantly patrolling that corridor back in the Russian embassy, decided to pull out for a while and smoke a cigar instead. He pulled out from his pocket a packet of cigars. His fingers pulled out one of those cylindrical “tools of absolute pleasure” and put it on his mouth. With his left hand he grabbed his silver lighter, a quite expensive one, which he had won in a cards game, and lighted his cigar. He took a deep breath. “Ahh, they are truly tools of absolute pleasure” he thought. He was lying back on the window, smoking a cigar with his right hand and holding his carbine with his left hand. He looked out of the window. It was raining heavily outside. There were black clouds till the reach of the horizon. Many thunders were echoing from the distance too. “And imagine that they’re saying on the news that the weather will get worse within the next two weeks” he thought and kept chain-smoking.

Then suddenly a bump was heard from the wall he was lying upon. It sounded like a footstep, but who could walk vertically on a wall? He threw his cigar on the floor and armed his gun; he didn’t have time to answer his own questions. The glass broke. A bullet caliber fell down on the floor. The man was lying dead, with a bullet hole in his head, next to his cigar. His killer was outside the window. He was a Sector 6 Special Operations agent. Dressed in black camouflage and with a full balaclava, suitable for night operations, he was holding a smoking SP-10, a Russian-manufactured, high-power pistol, with a silencer mounted on it. “HQ, this is Red 2. Target – hostile – down”, he said. He broke in the room. The glass broken from the window fell on the floor, hitting it and making a characteristic glassy impact sound. His feet touched the floor, destroying every remains of the window, while he was pulling back his pistol and grabbed his main gun: the Soviet made PP-19 SMG, highly modified to meet high Special Forces standards and outfitted with a "Red Dot” scope and a silencer. He touched the wall opposite of the window and checked the room. He looked to the left. No sign of enemies. Then, he looked to the opposite direction. He was alone in that narrow, beige corridor. He relaxed. He grabbed his communication gear and said: “All-clear”. Immediately, two more men appeared from the window and burst inside the corridor. “You took your sweet time comrade Hanley”, one of them said. “Well, I’ll take that as a compliment, Keisser”, Hanley replied.
“Cut the chatter”, said the man in front of them, interrupting their “conversation”. Afterwards, he immediately called their HQ and informed they were in.

That man’s name was Henrico Morricone. He was Spanish, former lieutenant of Spain’s Unidad de Operaciones Especiales, the Spanish Special Forces. Top of his class, a good soldier, he was forced to quit the Army after losing almost the entire of his squad in a rescue mission. He used to say that it wasn’t his fault but High Command’s one, because it informed him with wrong information. The High Command was saying that he did not follow exact orders. In order to avoid further conflicts with the Command, Henrico resigned from the army. Some weeks later he was offered to join Sector 6 Special Operations. He accepted the offer as soon as he got it. He was put in charge of Team 4, call sign “Yellow”, and he gained the rank of First Lieutenant. His call sign was “Yellow 1”. His team was made out of him and two more men.

The second-in-charge of “Yellow” Team was Clark Hanley, call sign “Yellow 2”. A proud Californian, Hanley quickly rose through the ranks of the Californian State Army, also referred to as CSA, achieving the rank of Second Lieutenant. In the CSA he was a Special Forces commando and he was described as “one of the best of his kind of soldiers”. He was recruited by Sector 6 shortly as soon as his last mission with the CSA ended back in June 2002.

The last man of Henrico’s squad was Karl Keisser, call sign “Yellow 3”. He was a master of electronic warfare. Born and raised in Eastern Germany, he fought in World War 3 and was awarded several decorations for his in-field action. After the war he ended up a local hero and a factory worker. He soon fed up with working like an average middle-age man and so he quitted from his job. He sent his military record to many Private Military Companies, also known as PMCs, but he was accepted only by “Malakorvich Military Inc”, an Estonian PMC; however he was soon fired because of “lack of leadership”. His record of military experience made Sector 6 getting interested on him by March 2001. He was recruited by Sector 6 later the same year. Due to the fact that he is the oldest man in “Red” Team he is well respected by his comrades… most of the times…

The heavy rain outside was hitting the building hard. The guard was lying dead on the floor. The cigar on the floor was still lighted. It would start a fire if a boot hadn’t stepped on it, “drowning” it and only leaving one small, black pile of dirt on the floor. Henrico turned to Hanley. “Hanley”, he ordered him. “You and Keisser stuck up on the door over there” and he pointed to the door on the left side of the corridor. Keisser rushed to the door. Hanley followed. They reached the wooden door and took positions next to it. Keisser was covering Hanley, while Hanley had removed the optic cable from his backpack, a gadget which had a snake-like form and allowed you to see under tight and narrow places, such as a crack in a stone wall or the space between the floor and the door’s basement. He used it to see what lied behind that door. “I see hostiles, but no hostages”, Hanley informed them. What Hanley was seeing was the dining room. It had two guards which were believed that they were holding the Russian ambassadors hostages inside that room. These two guards were moving up and down the room, watching out for anything that moved and was not friendly. It was quite a large room, with paintings of Brussels back in the early days of the twentieth century. Before the world wars, that didn’t only change the city itself but and the entire globe too. In the center of the room there was a wooden, brown dining table, which was filled with delicious food and wine, but there were no hostages. The white sheet which lied upon the table was filled with some red circles, which were wine marks. On top of the sheet there were candles and the room’s lighting was provided by a huge chandelier. There was one more guard who was standing near the table, probably “drunk” from the smell of the delicious food. He wanted just a bite. A small one was enough for him, but he wasn’t allowed. He had to patrol the room. Sad about not getting the chance to eat he went somewhere else, trying to forget the table and the food. He tried to resist, but it was too hard for him. Just imagine. Imagine a table where one huge cooked pig is lying, escorted by a two-floor, chocolate cakes and fresh bread. The wine follows them, and some roast beef waits in the corner, fresh-cooked, with lemon poured on it and aromatic oils accompanying it. It’s inebriating. Can you resist?

“What are our orders, sir”, Keisser asked. Henrico said it clearly: “Breach, bang and clear”. Keisser was standing left to the door. Henrico took position behind him. Hanley, who was standing right to the door, opened it. Keisser, in a flash, picked up an M84 stun grenade and threw it inside the room. The flashbang, also known as “stun grenade”, is capable of stunning observers with a combination of bright flash and loud report and they are a common grenade among Special Forces units, especially when there are hostages’ situations. The flashbang rolled on the floor, hitting one of the guards’ feet. He felt it and turned to see what it was. Suddenly, the flashbang exploded, creating a small white smoke, which disappeared after a few seconds. However, the guard couldn’t see anything but only a white font and could hear nothing because of the buzzing sounds that were created by the grenade. They were driving him crazy. All guards inside the room were affected by the grenade. Hanley entered the room first. He pulled the trigger two times and two bullets flew toward their target’s destination; the guard who was standing on top of the flashbang’s remnants fell on the floor with a hole in his head and another one in his chest, next to the heart. Keisser followed Hanley and fired a burst of five bullets. Three of them hit the target, which target was the other guard patrolling the room. He fell dead with three holes opened in his stomach, making the blood fall like a river on the floor. Henrico was the last person to enter the room. He fired a single shot. The bullet traveled to its destination, avoiding any possible obstacles that could stand in her way to the victim. The bullet hit the eye of the last guard, exploding it because of the impact. Its remnants fell on the ground, the guard followed. A blood lake was formed the moment he touch the floor, which was provided by the arteries, which in return were providing the missing eye with blood. Keisser moved near the body. He shot two more bullets on it. “What are you doing”, Henrico asked him. “I’m making sure he is dead”, he replied. “But he is dead”, Henrico told him. “This is my rule, the rule that kept me alive in the war”, Keisser justified. “And what is that rule”, Hanley asked him. Keisser turned to him. He walked near him. He whispered two words: “Double-tap”.

Henrico turned to see his watch. It was 2357 hours. The time was running low because if the Belgian president hadn’t resign until that time, two of the hostages would be executed. Henrico turned to Hanley and Keisser. He told them to follow him. They crossed the dining room. They ran toward the ladders, which were leading to the third floor, encountering minimum resistance. It was then when the Headquarters notified them that Team 1, call sign “Blue”, was being deployed from the rooftop. “Hanley”, Henrico said, “go and rendezvous with “Blue” Team, while we will be searching downstairs”. Hanley rushed upstairs, on the third floor, while the rest of “Yellow” Team was heading downstairs. He reached upstairs and stood in front of a quite big wooden door. He used his optic cable to see what was lying under that door. Six of the hostages, all were embassy workers, were inside and they were being kept captured by a team of five “Free Europe” terrorists. There was one more door on the other side of the room and a window on the left side of it. “I just hope “Blue” Team inserts from there”, Hanley hoped. All of a sudden, a weapon armament was heard. Hanley’s blood ran cold. “Stand up” somebody told him. He did so and looked at him. It was a “Free Europe” terrorist. He was holding an M-16 assault rifle with an M203 grenade launcher mounted under the barrel. His face was concealed by a red scarf and he was wearing a green, wooly shirt and a pair of washed-out jeans. He had a pistol in his front pocket, which looked like a .45 caliber pistol, and a second magazine for his rifle in his other pocket. Unlike the terrorists in the dining room, he looked fairly young, like a seventeen year-old boy. “Why was he fighting for something that he knew he couldn’t win”, thoughts like this came to Hanley’s mind, while the terrorist was yielding a gun pointing at his head. He could pull the trigger. But something inside him didn’t let him do it. Soon the terrorist was lying down dead from a bullet hole in his head, between his two eyes and on top of his nose, which bullet came from the other side of the room. Hanley turned to see who his savior was. It was a “Blue” Team member. “You’re okay, Hanley”, he asked him. Hanley recognized that guy. It was Dimitri Petrovich, call sign “Blue 3”. He said yes and asked him what he was doing here. “Well, Hanley, Crunch ordered to climb downstairs and insert via the door we’re standing next to”. Hanley understood. “So, how’s the area inside”, Dimitri asked him. Hanley notified him about the area and afterwards they both stuck up to the door, waiting orders from Crunch.

Crunch was “Blue 1”, the leader of “Blue” Team. A proud Scottish, he joined the SAS back in October 1998. Quickly became a living war-machine and an excellent marksman. When the United Kingdom’s government fell back in July 2002, he was accepted by Sector 6 to become squad leader of Team 1. Despite the fact that he never had any leadership roles, he quickly filled that role with special training given by Sector 6. Now, he was one of the most fearsome commanders in the whole organization. His team, as well as all other teams of Sector 6, consisted of him and two more members.

The second member of Crunch’s team was Pierre Dubbary, call sign “Blue 2”. A former officer of Groupe d'Intervention de la Gendarmerie Nationale, or simply referred to as GIGN, he left the GIGN as soon as Sector 6 was first formed and was looking for recruits. He joined the newly-formed Sector 6 back in its creation date of 1999. His motives of leaving the GIGN and joining Sector 6 were not clear. However, he had excellent mark grades with every weapon and is the longest-serving veteran of the organization.

The last member of “Blue” Team is Dimitri Petrovich. Being the youngest member of the organization, he was entrusted the most daring orders on to him. Instead of heading into the Spetnaz, he was sent by the Russian Government into Sector 6, the same time of year with Pierre. He is still young and, despite the fact that he hasn’t got good enough training, he is a very good demolitions expert.

Crunch gave the go signal. Hanley kicked the door. The wooden door broke, rustling into many tiny pieces and the sound of the door being kicked echoed around the place. The guards were caught unprepared. They ducked down, trying to avoid the incoming fire. Dimitri fired two bursts of five bullets on two of the guards. One of them fell down dead from the bursts, drowned in his own blood, while the second one, although he got wounded in his leg, he was still alive and took cover behind a table, which had been thrown down by a terrorist, creating a small cover. Hanley fired a burst toward the table. The table could not hold the bullets from Hanley’s rifle, making gigantic holes on the table. The ducked terrorist got hit several times from Hanley’s shots. Bleeding and aching, the terrorist fell on the floor, coughing blood and seeing his life setting. There was one more terrorist hiding behind that table. He stood luckier than his friend, avoiding by pure luck all of the bullets fired. It was at that time when Pierre and Crunch made their entry into that room. The window which was on the immediate left of the fallen table was a most unlikely place for someone to enter that room. This does not imply for Sector 6 operatives. Pierre climbed down and shot the ducked terrorist behind the table. After three shots he burst into the room, ultimately destroying the glass from the window, and landing in front of the table. A terrorist, who was standing by the door all that time, waiting patiently for the right time to strike, armed his gun and stood ready to fire at Pierre. If he shot, the bullet would cross the room, reaching Pierre’s eyeball, creating a deadly blood splatter and forcing Pierre to fall down on the floor dead. But he didn’t. He didn’t hurry up enough in order to take the shot. Crunch was climbing second. He saw the shooter and quickly pulled the trigger of his side-arm. The guy fell dead, lying on the floor with a blood lake being formed slowly around him. There was only one “bad guy” left alive. In a state of panic, he grabbed one of the embassy workers. He took his side-arm from his pocket and placed it on the worker’s head. He threatened to kill him if anybody moved. All four Sector 6 operatives were standing still in front of the hostage and the terrorist, pointing their guns at the terrorist and waiting. A few seconds passed but they seemed like hours. Suddenly, Hanley stepped in front of him. The terrorist, distracted from Hanley moving toward him, could not see Dimitri moving behind him. “You know something”, Hanley asked the terrorist. “We do not co-operate with terror. We destroy it”. Dimitri drew his knife and thrust it into the terrorist’s neck. The blood rolled down through his neck, forming a red river. He released the hostage. All six embassy workers were safe at last, after a long, worry night.

Crunch picked up his radio unit. “HQ”, he informed the Command, “the embassy staff is safe. What are our orders?” Shots echoed around the place, M16 ones. “This doesn’t sound good”, Pierre admitted to the rest of the team. Nor the Command did inform either. The shots that echoed through the place were coming from the first floor. “Yellow” Team had been spotted by the enemies. Despite their efforts, Morricone and Keisser didn’t manage to survive the terrorist ambush. The Command ordered Crunch and his team to go and complete “Yellow” Team’s main objective: To rescue the Russian Ambassadors that were captured hostages by “Free Europe”. At the same time, Team 2, call sign “Red”, rappelled down and entered the room via the window. They would escort the embassy staff out of the building. Crunch turned to his team and said to follow him. Then he saw Hanley. “Who the hell are you”, he asked him. “Clark Hanley, call sign Yellow 2”, Hanley replied but he didn’t manage to complete his sentence and he was interrupted by Crunch. “What the… What do you want hear”, he asked him, a bit more angry than before. Hanley explained to Crunch that his leader sent him here to assist him and his team. Crunch could not do else way. “Well, in that case, just watch your ass, mate”, Crunch suggested him. “Blue” Team rushed downstairs.





Please note that the last paragraph is not finished. All in all I hope you liked it!
Blachawk Omega
Awesome story and awesome new avatar Revenger. wink.gif
revenger210
The guy in my avie is "The Bearded Guy" from the new Medal of Honor coming Fall 2010.


Thanks for reading the story too.
Republic21
LOL, big chapter. I want to see how much more you will write.
revenger210
QUOTE (Republic21 @ Feb 11 2010, 07:02 PM) *
LOL, big chapter. I want to see how much more you will write.

And, trust me, it's so far from ending!
Republic21
If I had a penny every time I heard that...
revenger210
QUOTE (Republic21 @ Feb 11 2010, 07:20 PM) *
If I had a penny every time I heard that...

...you would be rich. At least, I'm (financially) helping somebody...
Republic21
But you dont pay me, so you're not helping me in any way, shape or form.
Grand Admiral 79
QUOTE (Republic21 @ Feb 11 2010, 08:45 AM) *
But we wont because he wont wqrite any more, or one more chapter at least. You'll see.

Listen Republic, I'm noticing something. You're being a jerk!

I mean really! It's like you have to constantly make fun of people just so you have something to post about, because you're afraid of losing the title '#1 Poster.'

That is all.

P.S. Revenger, I can't wait for the next chapter. Which I have faith that it WILL come.

Now that is all.
Republic21
QUOTE (Grand Admiral 79 @ Feb 12 2010, 12:13 AM) *
QUOTE (Republic21 @ Feb 11 2010, 08:45 AM) *
But we wont because he wont wqrite any more, or one more chapter at least. You'll see.

Listen Republic, I'm noticing something. You're being a jerk!

I mean really! It's like you have to constantly make fun of people just so you have something to post about, because you're afraid of losing the title '#1 Poster.'

That is all.

P.S. Revenger, I can't wait for the next chapter. Which I have faith that it WILL come.

Now that is all.

Your opinion is respected but try to listen more carefully before calling people names. You saw Revenger didnt object to that, on the contrary, he confirmed it. have you askwd him how many projects he's began and abandoned? I know becuase I meet him every day.

So just shut up, and just ASK before you go calling others jerks, jerk.
revenger210
QUOTE (Republic21 @ Feb 12 2010, 07:36 AM) *
have you askwd him how many projects he's began and abandoned?

I HAVE NOT anbandonned projects. They're on STAND-BY until I get a better view for something. And you should not pretend that you haven't abandonned any either (not that you said anything about it, but preventing it from happening). Don't say something to others when you know you have done it yourself, mate. Got it?

And so what? Yes, I have abandonned Republic Commando 2 due to lack of ideas and interest. And Wolfenstein is on stand-by because I don't know how to end the first "boss". I started re-writing the Perfect Hour yesterday, from a long period of stand-by, and proceeds smoothly. Arhnem Knights is abandonned because the writing contest has ended a long time ago. And my new projects, SECTOR 6 and Station 33 (counter-terrorism and horror story respectively), are proceeding just fine.

And, yes, you are actually acting like a jerk. But I respect that from the fact that you might not be interest in my stories. Respected. Nor I am interested in your Naruto fanfic stories, so we're even. I'll keep posting stories for those who still enjoy reading them. Those who don't like them, SCREW THEM! I don't care. I just hope for anyone who has read my stories, whether it was The Perfect Hour (my best, probably, story) or it is the new-formed SECTOR 6, to like them. And that is enough for me.

Hopefully, I won't be starting an argument right now, cause I'm not in the mood for something foolish as this...


I do however have some problems with Sector 6. I am supposed to take "Blue" Team down on the first floor and save the hostages. However, I would appreciate some ideas with how the corridors and rooms look like. The Russian Ambassador is supposed to be hold up in his bedroom along with his wife and child. I hope you can provide me some ideas. And thanks for reading!

Respectfully
~RV
Republic21
Dude chill out.

If you're saying your projects are on stand-by,I believe you. No need to get angry.

Why is the fact tha I have abandoned ONE and ONLY ONE story make me unable to note that you have done so many times? That is not only not logical it is also stupid. And, as you say, Republic Rising could only be on STAND-BY couldnt it?
GUYS AND EVERYONE OUT THERE, stop acting is immature, the fact that someone critisizes you doesnt immediately make him a jerk, get over yourselves and get the stick out of your asses, you're no saints and I am not either, but I dont go around calling people names.

Actually, you should listen to those who dont like your stories unless they are flamers. If they give consctructive criticism, no need to label them as asses just for not liking your stories. Again, GET OVER YOURSELVES.


And I can say anything to others, especially if I have done it myself, whcih means I unerstand it. You are wrong there Rev.
revenger210
QUOTE (Republic21 @ Feb 12 2010, 02:26 PM) *
Dude chill out.

I chilled out. No need to lead it in an argument either.

QUOTE (Republic21 @ Feb 12 2010, 02:26 PM) *
You should listen to those who dont like your stories unless they are flamers. If they give consctructive criticism, no need to label them as asses just for not liking your stories.

Well, I do pay attention to them. You can (well, you could, but unfortunately they are deleted) search all my older topics, like Wolfenstein, where many people advised me. They still do. And I have to thank them, because, without them, I would never achieve such a level in my writing.


However, I must admit that my best helper so far had been Chunter. And he still is by far the best guy guy who can help you out there. However, I don't see him lately in the forums, which is kinda a loss for our forums (unless he makes a heroic comeback like other times and members). Anyway, I thank him, and I own him a lot.
Thanks C.Hunter!


Respectfully
~RV
Republic21
So uh...guess Im no longer a jerk or what?
revenger210
QUOTE (Republic21 @ Feb 12 2010, 08:39 PM) *
So uh...guess Im no longer a jerk or what?

For me no, not anymore.




For others... Well, they got to admit it themselves!
Grand Admiral 79
*puts up white flag*

I apologize for calling you a jerk. But everyone puts projects on stand-by. (Like my school project - one day, I asked myself: Why am I doing this? It's due in April. Or my MANY stories that are on stand-by, because I couldn't find the right plot.)
Republic21
Apology accepted. laugh.gif
revenger210
Well, i prevented a war. Weeeeeeeee!!!


Maybe now I can use my powers to bring peace to the Middle-East!!!
Republic21
Or destroy it.

(I watch House too)


And domt forget that it was you who put oil in the fire.
Grand Admiral 79
destroy it?
Republic21
That's more like his powers. He knows what I mean.
revenger210
QUOTE (Republic21 @ Feb 13 2010, 09:29 PM) *
Or destroy it.

(I watch House too)


And dont forget that it was you who put oil in the fire.

Well, at least I remembered to take my fire-extinquisher (or something like that) with me.

Anyone up for barbeque? I think I still have some matches with me...



Gonna make some changes with Hanley, instead of Californian he's going to be Australian. Also, there will be some changes with the teams. Stay tuned!
Grand Admiral 79
lol I'll take some ribs plz
Chunter
Well, RV, it's suspenseful, detailed, quick, fast yah yah yah....but Revenger...

Readers love action novels. Matthew Reilly and Clive Cussler may come into mind. These books don't take much brainpower to read, but they take a hundred times more to write a successful one smile.gif

RV, here's five tips to give you something to think about when you're writing your own action scenes...

Action Sequences Should Be Fast Paced <-----ARRGGHH LOOK!

Do you want to know how many transcripts I've read that are j.u.s.t.s.o.s.l.o.w.they.go.on.and.on.and.on...? Don't guess, it's not pretty smile.gif Good action sequences are never slow. They grab the reader by the throat and force them to hang on white-knuckled until you decide to let up. The best way to achieve this is to use short sentences, and often short paragraphs, utilizing as many action words as you can think of. Words like "zipped", "snapped", "crunched" and "punched" are all great choices. In a fight scene, your hero shouldn't have time to think and any dialogue should be short, sharp and punchy, usually only a few words that could be yelled out across the room.

The only exception to this would be if you're trying to do a slow motion sequence for a brief part of the scene. Here you can take much longer to describe the action in minute detail, like the way the bullet casing arcs up, twisting end over end as it passes through the smoke cloud. But don't overdo this and jump back to the rapid-fire action as quickly as you can.

Push the characters to their limits

Characters need to be tested in your action scenes. There's no point writing something that's easy for them to overcome, because it wont create the right level of tension in your story. Instead, your heroes need to pushed into situations where there's a real chance they might not come out intact. In fact, it's better if they often don't because it means that the stakes that they're playing for are real, and not just joke ones.

Don't be afraid to beat up or shoot your characters. Matthew Reilly, the Australian action author, (I've met him, you know - helped me with an English essay smile.gif ) believes that if a character slows down the action too much, they have to die. While that might be a little extreme for your story, killing off a character or two could well prove to your reader that you're serious about the stakes. <----DO THIS!!!

Make maximum use of the environment

Which is more exciting: a kung-fu fight in an empty apartment, or one in a crowded china shop? If you're anything like me, you'd rather see the action smashing the scenery up as the fists and feet go flying smile.gif When you're creating your action scenes, try to set things up so that they take place in an environment where it can add to the excitement of the scene, where one false move could make things a lot harder for your heroes.

So, it's better to have a fight on the rooftop of a skyscraper, or in the heat of a iron foundry, instead of in an empty warehouse, or out in the desert. The more you can stock your scene with usable props for your heroes to use, the more interesting your scenes are going to be.

Make the actions scenes relevant to the story!!!!!!

Action sequences shouldn't stop your plot from developing. Instead, they should be an integral to driving your storyline along. If you find that you're adding in an action sequence just to liven things up again, then you'll need to reexamine the stakes of the scene and find another way to help it link the scene to the ones that precede and follow it. The reason for having an action sequence in your story should make sense in terms of the flow of the story; if it's not, then you should rewrite it or take it out completely.

Write your action sequences as suspense scenes

Suspense in a scene is vital if you want your reader to keep turning the pages to find out what happens next. Your action sequence should pose lots of questions for the hero, rather than just being a description of what happens. Don't write action scenes. Write suspense scenes that require action to resolve. When working on the main question for your scene, don't ask “Will the hero beat the bad guy?” Instead, find a question that brings into play an issue your hero has that it's important for him to learn. If he learns it, then he can win the scene, otherwise, he should lose. In this way, the reader can see how the action sequence causes the character to grow and change, rather it than just being another gratuitous fight.

If you keep these points in mind when you're writing your action scenes, then your hero is going to be in for one heck of an exciting ride and your readers will be turning the pages as fast as they can to see what happens next.

And that's precisely what you want to have happen.

From,

Chunter.

P.S Revenger, I'm not saying you're story is lacking any of the above, these are just tips to keep in mind when you're writing anything action-oriented.

Republic21
QUOTE
QUOTE (Chunter @ Feb 15 2010, 05:50 AM) *

Well, RV, it's suspenseful, detailed, quick, fast yah yah yah....but Revenger...

Readers love action novels. Matthew Reilly and Clive Cussler may come into mind. These books don't take much brainpower to read, but they take a hundred times more to write a successful one smile.gif

RV, here's five tips to give you something to think about when you're writing your own action scenes...

Action Sequences Should Be Fast Paced <-----ARRGGHH LOOK!

Do you want to know how many transcripts I've read that are j.u.s.t.s.o.s.l.o.w.they.go.on.and.on.and.on...? Don't guess, it's not pretty smile.gif Good action sequences are never slow. They grab the reader by the throat and force them to hang on white-knuckled until you decide to let up. The best way to achieve this is to use short sentences, and often short paragraphs, utilizing as many action words as you can think of. Words like "zipped", "snapped", "crunched" and "punched" are all great choices. In a fight scene, your hero shouldn't have time to think and any dialogue should be short, sharp and punchy, usually only a few words that could be yelled out across the room.

The only exception to this would be if you're trying to do a slow motion sequence for a brief part of the scene. Here you can take much longer to describe the action in minute detail, like the way the bullet casing arcs up, twisting end over end as it passes through the smoke cloud. But don't overdo this and jump back to the rapid-fire action as quickly as you can.

Push the characters to their limits

Characters need to be tested in your action scenes. There's no point writing something that's easy for them to overcome, because it wont create the right level of tension in your story. Instead, your heroes need to pushed into situations where there's a real chance they might not come out intact. In fact, it's better if they often don't because it means that the stakes that they're playing for are real, and not just joke ones.

Don't be afraid to beat up or shoot your characters. Matthew Reilly, the Australian action author, (I've met him, you know - helped me with an English essay smile.gif ) believes that if a character slows down the action too much, they have to die. While that might be a little extreme for your story, killing off a character or two could well prove to your reader that you're serious about the stakes. <----DO THIS!!!

Make maximum use of the environment

Which is more exciting: a kung-fu fight in an empty apartment, or one in a crowded china shop? If you're anything like me, you'd rather see the action smashing the scenery up as the fists and feet go flying smile.gif When you're creating your action scenes, try to set things up so that they take place in an environment where it can add to the excitement of the scene, where one false move could make things a lot harder for your heroes.

So, it's better to have a fight on the rooftop of a skyscraper, or in the heat of a iron foundry, instead of in an empty warehouse, or out in the desert. The more you can stock your scene with usable props for your heroes to use, the more interesting your scenes are going to be.

Make the actions scenes relevant to the story!!!!!!

Action sequences shouldn't stop your plot from developing. Instead, they should be an integral to driving your storyline along. If you find that you're adding in an action sequence just to liven things up again, then you'll need to reexamine the stakes of the scene and find another way to help it link the scene to the ones that precede and follow it. The reason for having an action sequence in your story should make sense in terms of the flow of the story; if it's not, then you should rewrite it or take it out completely.

Write your action sequences as suspense scenes

Suspense in a scene is vital if you want your reader to keep turning the pages to find out what happens next. Your action sequence should pose lots of questions for the hero, rather than just being a description of what happens. Don't write action scenes. Write suspense scenes that require action to resolve. When working on the main question for your scene, don't ask “Will the hero beat the bad guy?” Instead, find a question that brings into play an issue your hero has that it's important for him to learn. If he learns it, then he can win the scene, otherwise, he should lose. In this way, the reader can see how the action sequence causes the character to grow and change, rather it than just being another gratuitous fight.

If you keep these points in mind when you're writing your action scenes, then your hero is going to be in for one heck of an exciting ride and your readers will be turning the pages as fast as they can to see what happens next.

And that's precisely what you want to have happen.

From,

Chunter.

P.S Revenger, I'm not saying you're story is lacking any of the above, these are just tips to keep in mind when you're writing anything action-oriented.




LOL, you mind if I use the advice as well?
revenger210
Thanks a lot. Well, being my second action story (the first is Wolfenstein), I know well how to describe these things, such as an explosion or a bullet hole on some poor guy's chest/head. But it also is the first time that I'm trying a "tactical shooter" like story. I know a book where I can be greatly inspired from, but unfortunately I can't find anywhere. It's based upon a squad too, a covert-ops one like mine, just the scenario changes. If you can find that book for me in the internet, Chunter, than I'm sure I will give my 200% on this story!


Thanks for the advises too! I'll keep them in mind.
Chunter
Go ahead, Republic smile.gif Anyone can use them.
Republic21
QUOTE (revenger210 @ Feb 15 2010, 09:11 AM) *
Thanks a lot. Well, being my second action story (the first is Wolfenstein), I know well how to describe these things, such as an explosion or a bullet hole on some poor guy's chest/head. But it also is the first time that I'm trying a "tactical shooter" like story. I know a book where I can be greatly inspired from, but unfortunately I can't find anywhere. It's based upon a squad too, a covert-ops one like mine, just the scenario changes. If you can find that book for me in the internet, Chunter, than I'm sure I will give my 200% on this story!


Thanks for the advises too! I'll keep them in mind.

Rev, I can lend you my republic Commando book if you want tactcal battle imitations.



Thanks Chunter biggrin.gif
revenger210
QUOTE (Republic21 @ Feb 16 2010, 08:35 PM) *
Rev, I can lend you my republic Commando book if you want tactcal battle imitations.

That could help too, thanks Rep!
Republic21
Its the Omega Squad, I think and in any case you're gonna have to wait until easter for it.
revenger210
blink.gif
Oh... Ok then. Never mind I'll find somewhere that book...
Republic21
Are you in such a hurry?
revenger210
No, not really. But still, the sooner, the better!
Republic21
True, but are you inpatient enough to actually BUY it instead of waiting until Easter?
revenger210
Well, not that inpatient. I can certainly wait; Easter comes home sooner anyway!
Republic21
biggrin.gif
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