501stCommando
Mar 7 2009, 05:21 AM
Will the 501st be a whole Battalion when you land them or they will only be like 4 squadrons of that type
Venator
Mar 7 2009, 06:34 AM
I think it will be a batallion, but I do not know for sure. I watched a trailer which gave me the impression of a whole 501st batallion.
General Grievous
Mar 7 2009, 11:22 AM
though all trailers are outdated and done before the merge
Open circle fleet Venator
Mar 7 2009, 09:12 PM
But it is Z3rox who takes care of the land part, so i dont think MUCH has changed. A bit always changes over such a long time, but still it is him making it.
Venator
Mar 12 2009, 01:04 PM
I do not think much has changed. They do not have infinite time. Hope I'm wrong.
501stCommando
Mar 12 2009, 01:32 PM
Do you think they will have like tanks that come with it like a Custom painted Juggernut and other it will like be a mix of units. Like a Battalion (already know you said that) I am hoping it can exceed a amount of 20 squads so it will be more realistic
General Grievous
Mar 12 2009, 02:35 PM
the squad number will be the same its the amount of units in each squad that will be bigger so it will be more clone wars. The battles in the clone wars were like 50times bigger then galactic civil war. I dont hink juggernauts will have diffrent paintings but i do know that the LAAT will
501stCommando
Mar 13 2009, 01:50 AM
Well I dont really think there will be a custom painted Juggernut but think of a mod SO REALSITIC IT COMES WITH HUNDREDS of BAck so once you land you could land a whole mess of soldiers.
Do you Also think in Space there Transports will be the same or will they be in a custom carrier that would be cool
Image a Custom Venator for the 501st
DarkTrooper9847
Mar 13 2009, 02:00 AM
i dont even think the 501'st even had their own specially colored venator transport. they didn't always use the same carrier ship each time. and venators were all the same colors pretty much. most notably, as mentioned before, the different colors were found on republic gunships.
501stCommando
Mar 13 2009, 04:59 AM
Well i Mean in-game. Like if you had them in space and a enemy came. Your Transport wont do a thing. I say they Should have a guard like the Death Star. When you come in it has 2 ISD and some other. Well they Should put some defence like a few fighters and 2 venators. It is also a minor hero so it should be pretty well protected
Venator
Mar 13 2009, 05:40 AM
I think the 501st can pretty much handle themselves on their own. Though I do agree it would be good if they come with some " bonus " units.
General Grievous
Mar 13 2009, 05:46 AM
well but jedis in foc didnt had any protection in space they just sat in one of the cruisers/frigates u had in your fleet. And the 501st mostly travelled whit the open circle fleet but all venators in this mod will be open circle ships. And if u wanna give an minor hero good protection buy some ships that will follow. If the automaticly spawn 2venators it would be far to easy and cheap
501stCommando
Mar 14 2009, 03:24 AM
Yeah but a bunch of transports are still pretty weak i say Venators "bonus" units are a good idea like a few arc-170 or v19 torrents. It should at least have some kind of protection
DarkTrooper9847
Mar 14 2009, 03:28 AM
well those will already be fighter +_bomber squadrons already spawning from the venators. they wont be bonus, they'll be included anyway. besides itd be dumb to only send afew transports into a space battle. i dont even ever have those in a space battle. they just get in the way.
edit(double edit..i forgot to say edit! ) : edit off topic (kinda): sry about my typing somtimes...i just got back from outside havin some childish fun with my friends sneakin around a tnight

, and after a few close calls and running, my hands are absolutely FREEZING and numb. yes i didnt bring gloves...not very smart, al though i will argue that i did not know i would be going outside
Venator
Mar 14 2009, 05:32 AM
Well I suggest they focus on realism and balance - not too much bonuses,and it can debalance things.
General Grievous
Mar 14 2009, 10:15 AM
if u wanna protect your transports then for god sake build some venators that can protect them
Venator
Mar 14 2009, 07:07 PM
Of course you're right Grievous, I really wish transports had some at least anti-fighter defences. It would be even better if they could dock with the Venators, like a special ability ( though one nearly impossible to code ).
General Grievous
Mar 14 2009, 07:12 PM
yeah that would be cool like hell. But this have been discussed before that if ure having enough acclamators all units in the army would be stored inside them. Like 5 units / acclamator
Venator
Mar 14 2009, 08:41 PM
Yes I agree. Acclamators = big transport ships. Never intended for serious battle.
General Grievous
Mar 15 2009, 12:08 AM
there was two types of acclamators , acclamator I transport version and acclamator II assault version whit fighter hangar
Motoko
Mar 15 2009, 12:30 AM
Are both going to be in IAII? Or just one type?
501stCommando
Mar 15 2009, 03:01 AM
I suggest both so some units can be well guarded
DarkTrooper9847
Mar 15 2009, 03:18 AM
i can see no reason to take the acclamator mark II assault ship out, it WAS part of the rep fleet after all.
Venator
Mar 15 2009, 07:21 AM
I agree. Acclamators Mark II have much more turbolasers,stronger shields and advanced defences because of the fact of being made for war and not for transport.
And if you're playing Multiplayer with a friend who's with the Separatists, imagine you two engage in a space battle. He has some frigates, and you have 3 Acclamators Mark II. But hopefully your friend has no idea of the fact that Acclamators have Mark II variant and it's featured in the Mod ...he thinks " Oh well, he has stupid weak Acclamators, I'm gonna take him out easily ! " Really ? Imagine his baffled face expression when he starts receiving much heavier fire from your ships than he had previously expected. Swarms of fighters crawling from the Acclamors' bellies quickly surround the enemy's forces. Watch his reaction now. And now he thinks :
" How did this happen, man ? Did you cheat or something ? " Fun... Very fun...
General Grievous
Mar 15 2009, 09:22 AM
well if he's that stupid that he dont check what his opponet got he's doomed
Venator
Mar 15 2009, 11:46 AM
Grievous, imagine that he's new to EAW , or maybe, if the Aclammators Mark II in the mod do not have any distinguishable signs on the hull showing the enemy that's exactly a Mark II, this may actally become a typical scenario while playing IA II in Multiplayer.
General Grievous
Mar 15 2009, 12:29 PM
but u can hold the mouse over and get unit info. Also the acclamator II will have hangars if it will be canon mark I wont have an hangar
commander_bacara
Mar 15 2009, 12:42 PM
here changed alot when i was the whole time on eeaw.
And a Acclamator Mk I has 156 V-19 fighters
http://starwars.wikia.com/wiki/Acclamator_...ss_assault_ship
501stCommando
Mar 15 2009, 02:15 PM
Well If We really want that we have to ask one of the staff to have a vote on it among them.
My Kind of Scenario is You going into a battle with at least 5 transports being guarded by 2 Acclamators Mark II and The Enemy sends in 2 Munificent Frigate. They would be TOAST. but i am guessing
501stCommando
Mar 15 2009, 02:17 PM
I just looked at the OFFICIAL UNITS LIST
http://www.imperialassault.com/rote/forums...?showtopic=6903IT has Both Mark I and Mark II
I Think It may have changed so i might be Wrong
Venator
Mar 15 2009, 03:09 PM
I think you're right, we're surely getting Mark I and Mark II.
commander_bacara
Mar 15 2009, 06:31 PM
the octupare is out and the crab droid is in , i think that are the only changes
General Grievous
Mar 15 2009, 08:16 PM
QUOTE (501stCommando @ Mar 15 2009, 03:15 PM)

Well If We really want that we have to ask one of the staff to have a vote on it among them.
My Kind of Scenario is You going into a battle with at least 5 transports being guarded by 2 Acclamators Mark II and The Enemy sends in 2 Munificent Frigate. They would be TOAST. but i am guessing
have more units protect the transports then.
DarkTrooper9847
Mar 16 2009, 01:42 AM
im pretty sure acclamator Mk I's still have minimal defenses. even in the vanilla versions , transports have lasers (unbelievably weak, but still there). i think mk i's still have like a small antistarfighter defense system, but not strong enough to take heavier fire and battle, like the mark II.
501stCommando
Mar 16 2009, 01:50 AM
i cant Wait to Trick People
When I First Send in 2 Acclamator Mark I for a quick move in there Range of sight i Send Them Back
Then I send In 2 Acclamator Mark II So they still Think It is the same Weak ones I Blast His Ships With Some TURBOLASERS.
i really think They Acclamator II will help the Republic even out with the CIS Superiorty in Space
Mando'a Man
Mar 16 2009, 03:22 AM
it would add a bit more equality due to the large variety of CIS ships.
501stCommando
Mar 16 2009, 03:32 AM
I say it is almost Balanced because 3 venators can match up to almost all of the Seperists Ships Unless they are in a mass amount of numbers you will need some Victor I with it.
Till That Space is pretty Equal
But Land since due to the Republics Minor Heroes and all the Buildables...
The Seperists are equal to them due to there Number of B1 and b2.
Were would the Seperists be if they didnt have battle droids
Imagine a Bunch of Astromech Droids and Protocol Droids equiped with blaster rifles and Suicide Bombs
General Grievous
Mar 16 2009, 05:41 AM
imagine the republic whit civilians i their army. And the mkII isnt that strong the acclamator class isnt that strong. And munificent can take out an both markI and markII (not at the same time Perhaps)
commander_bacara
Mar 16 2009, 06:55 AM
if you played republic commando u see that 2 acclamator transports can take out a Lucrehulk
501stCommando
Mar 16 2009, 06:57 AM
well back to the topic
so i say they 501st should be transported in a Acclamator Mark I
General Grievous
Mar 16 2009, 12:21 PM
QUOTE (commander_bacara @ Mar 16 2009, 07:55 AM)

if you played republic commando u see that 2 acclamator transports can take out a Lucrehulk
that's why RC is classed uncannon in some areas. Cause that cant just happen. And dont revive that discussion again

we had an hell of that discussion in the unit list thread some months ago xD
http://www.imperialassault.com/rote/forums...=6903&st=60
Venator
Mar 16 2009, 12:37 PM
So why the hell they made it an Acclamator to fight the Lucrehulk, they could have easily replaced it with a Venator or two in RC. This way it would seem completely cannon! I still cannot understand why they made it this way.
General Grievous
Mar 16 2009, 01:02 PM
ask them

i rly wanna know to. But mostly probably cause it was easier to animate an acclamator and cause its the commandos former home etc.
Venator
Mar 16 2009, 02:12 PM
Yeah, but I do not mean the ship they are in - the Acclamator Delta squad is in is pretty ok and fits well in the whole picture, they are sent there to investigate after all, but I mean, the spaceship which arrives to help against the Lucrehulk is yet another Acclamator (you can see it out of the big window on the bridge in the Deux ex Machina level ), commanded by ( as far as I remember from the dialogue ), captain Talbot. I mean this one could be replaced by a Venator and this way it would seem completely cannon.
HOWEVER !!! I now understand that RC could still be cannon after all ! Let's think about a theory.... captain Talbot's flagship could have been a heavily modified and refitted Acclamator Mark II ! I mean, it should have been a heavier battleship, no matter it's an Acclamator or not, because much is at stake ( including Delta squad's lives - some of the Republic's best soldiers and the plans for upcoming Separatist invasion on Kashyyk uploaded in their datapads), so if we have seen an Acclamator as the ship which arrived to help the Deltas out, we should take it for granted that it had been a rare advanced version of Acclamator.
This way it sounds better... and somewhat cannon after all.
General Grievous
Mar 16 2009, 05:15 PM
yeah but even if one venator would have arrived it wouldnt be enough to bring the lucrehulk down.
And the acclamator cant get much more better. The kuat shipyards create ships and arm then to the limit. The ships size isnt big enough to be modified nor can it take an bigger power generator that gotta control the shields, engines , all the guns and the operation systems.
Well Talbot didnt knew that it was about plans for the invasion of kashyyk he only knew that delta squad needed help in space. And he was the only ship in the sector. If they would had sent another ship it would have arrived to late
DarkTrooper9847
Mar 16 2009, 07:14 PM
QUOTE (501stCommando @ Mar 15 2009, 09:50 PM)

i cant Wait to Trick People
When I First Send in 2 Acclamator Mark I for a quick move in there Range of sight i Send Them Back
Then I send In 2 Acclamator Mark II So they still Think It is the same Weak ones I Blast His Ships With Some TURBOLASERS.
i really think They Acclamator II will help the Republic even out with the CIS Superiorty in Space
im pretty sure if u try that u would lose your acclamators...they aren't very powerful, only mediocre performance ships, and dont have much speed (definately not their emphasis), so if the enemy gave chase, say good bye to your 2 acclamators. and like grievous pointed out before, u could just put your cursor over it and stuff like that to see the difference.
General Grievous
Mar 16 2009, 09:46 PM
besides the whole acclamator class sucks in ship to ship combat in my opinion.
Motoko
Mar 16 2009, 09:51 PM
Yeah Acc's were definately not ship to ship warships, I hate how it was represented like that in the original EaW, I mean else why would they have have need for the Venator class ships? Also how do special clone batalions work? Like are they recruited from specfiec worlds? And if so are they treated like minor heroes?
Mando'a Man
Mar 17 2009, 12:46 AM
ok, first of all, I don't think that episode 3 had come out by the time RC had. No ep 3, no Venators. Second, I the acclamators in regular eaw were mark I as far a I care. No self respecting warship should have so few armament. Third, I think that the battalions will be counted as minor heroes, the only worlds I would think any of them could be made on is Coruscant and Kamino.
DarkTrooper9847
Mar 17 2009, 01:48 AM
yes, but there cant be TOO many minor heroes. the republic already has a lot. think of all the jedi that will be found in the mod. as well as commando squads and all that.
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