Apparently some of you have been waiting for this.
Open staff positions:
Skinners: Unknown how many are truly needed, but depending on weather or not I get certain assets we may have more skinning work than previously thought.
Modelers: While most of the models are ready to go, there are certain things that still need modeling.
Animators: Again how much work is left on animating is unknown until we can get ahold of all of the IA 2 assets.
Coders: We still have most of our IA 2 coders, and we arent in dire need for any right now, however I wouldnt mind having some experienced coders in the "new" team. As we get nearer to release, we might take more coders to convert IA 2 to EaW from FoC. (We will elaborate on what this means later)
Again as we advance through the mod our needs will change and we will post what we need at that time.
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Picture time?
Well, I spent most of the day talking with people, Didnt actually get to do much because I tried to get a video out.. but It didnt quite work as well As I could have..
I will however show some interesting things I thought about while working this past week..
First thing that made me think:
You guys have surely seen by now the coruscant skydome. Looks nice doesn't it? When I first started making it.. I thought I could problably just scale up the planet's size and bam.. thats it.. Slap on a new high rez texture.. Voila Its done... Heck what would be cooler is adding planetary rotation too.. Totally realistic Right?
A few months later.. after about 6 tries.. I finally get it right:
Final version
Now many of you have already seen that before..
What most of you havn't seen.. is the shape of the entire thing..
It looks round right?
Right?
*note: I delete all triangles outside of the skydome so dont start yelling at me im wasting polies*
See that purple mesh? Thats the skydome..
Looks can be deceiving right?
Okay how about something a bit newer?
I was rigging the munificents deathclone for the video I was going to shoot. The venator blowing up the munificent just like in the movie.. but with the alamo engine. Unfortunately I couldnt get that for you guys due to technical difficulties.. However, these technical difficulties will problably make the video better in the end. Evillejedi just reminded me that he had redone the munificent back in april, and that I was using an old verion. I rerigged the thing and let me just say it looks better than ever. Caomparison shots?
Before:
http://www.swgbex.com/IA2/update/munificent.png
http://www.swgbex.com/IA2/update/explosion.png
After:
http://www.swgbex.com/IA2/update/newmuni.png
http://www.swgbex.com/IA2/update/munificentDs.png
http://www.swgbex.com/IA2/update/munificentd2s.png
http://www.swgbex.com/IA2/update/munificentd3s.png
In the words of edan:
HUGE-ASS VERSION HERE:
Pic 1
Pic 2
Pic 3
Well I know you guys need more pictures, but its 12:40am, but keep a close eye on that "random screenshot thread"