Revan57
Jan 9 2007, 08:46 AM
I was wondering if it is possible for IA2 to implement a system where you are able to seperate units from your squads/platoons. I always hated the "squad" combat like in EaW. Born and raised with C&C, so I guess it stuck to me.
Well it would allow you to seperate one stormtrooper to do patrol, or recon. rather than sending the whole 5(in case of rebels) or 9(in case of stormtroopers).
swgbex
Jan 11 2007, 08:00 AM
the squad system has its ups and downs, however we gotta work and figure out whats best, squads or squadless...
personally using a mixture of both is fun
having the EAW autoformations kick in for units selected

having all the infantry come in 100's but not as a squad
1upD
Jan 11 2007, 10:30 PM
I don't see how this is possible...
King_Ghidorah
Feb 3 2007, 05:54 AM
well it would be posible to make to make when u buy something it is only one and that would work as seperateing a squad but haveing 100s of free infantry is basicly imposble becuase u can only select about 30 things before it wont select any more
Lieutenant Prudii
Feb 5 2007, 01:16 AM
Tis the downside and limitation to the Alamo engine and my AMD Athlon 64 processor. This would be an interesting concept, but hard to code.
b-wing pilot
Feb 26 2007, 04:26 AM
Hi im new but here are my thoughts (sorry about spelling not my best subject)
Mabe a way to solve your problem would instead of by a squad you would buy a plotton of forty soldiers that operate indepentantly in 4 or 5 squads. This could also inceres the battle size expesaly if you resize the soldeirs to be smaller. You could also reduse the amout of hp each trooper has so they die after one or two hits making it more connonable to the movies.
Jango Fett
Feb 26 2007, 08:22 PM
Here's a possible solution. I actually mentioned this some time ago. You could buy a squad of 5 or 9 or whatever, but they each would move individually (like when you land a company of AT-STs for example). The difference would be that (maybe as an ability) you can lock the group (like when you press control and a number). If you were to click any unit of the group, the whole group is selected, but you can still give individual commands. An advantage to this is that you could also do this with different units. For example a group of storm troopers with AT-STs. Select one, they move as a group. But you can still send an individual troop to scout ahead.
Fortnox
Apr 4 2007, 09:13 AM
It's worth pointing out that the reason stormies may come in massive platoons is because a platoon of 4 or 5 men would be completely owned by a ewok with a pointed stick. I can understand why you might want to cover more ground, but it's pointless if they are completely weak.
xXAlpha RevanXx
Apr 4 2007, 08:13 PM
I think it's a good idea to get a number of units dropped off and u select the ones you wan't, then click something that says squad units and it will put those selected in a squad.
Lieutenant Prudii
Apr 4 2007, 11:25 PM
Individualistic combat is just not the kind of thing EaW allows for. Some of your ideas are indeed codeable, but pointless unless you want to edit the strength and tacticality of every other unit.
Lord_Sevicson
Apr 7 2007, 03:33 PM
This question has allready been asked (+/- 6 month ago)
squad means power. Lol if you want to split them up, ok for me, but I'll show you the power of a squad vs 1 single man
I think you shouldn't split them up just for the ease of making the mod. Otherwise you have to spend more time on that too and, alltough the respect the profesionality of the mod team, it allready takes long enough.

. But I'm sure that the long overdue will give a good and error-free mod.
QUOTE(Lord_Sevicson @ Apr 7 2007, 03:33 PM) [snapback]52642[/snapback]
This question has allready been asked (+/- 6 month ago)
squad means power. Lol if you want to split them up, ok for me, but I'll show you the power of a squad vs 1 single man
I think you shouldn't split them up just for the ease of making the mod. Otherwise you have to spend more time on that too and, alltough the respect the profesionality of the mod team, it allready takes long enough.

. But I'm sure that the long overdue will give a good and error-free mod.

I'll pit my single Sith (1 man!) vs your squad of stormies and we'll see who wins
Lord_Sevicson
Apr 8 2007, 09:11 AM
hehehe well time to sacrfice my stormies: calling in for a space bombardment.
clone troopers are spendable, but a sith?
QUOTE(Lord_Sevicson @ Apr 8 2007, 09:11 AM) [snapback]52696[/snapback]
hehehe well time to sacrfice my stormies: calling in for a space bombardment.
clone troopers are spendable, but a sith?
If it were the Sith War, yeah
xXAlpha RevanXx
Apr 8 2007, 05:35 PM
But see the beauty of spliting them up is maybe you could add another unit into a squad with clones, so u can make an arc, and squad him up with 8 other clones, or even a jedi into a squad of 8 clones, Etc... it would be kinda useful in my opinion.
QUOTE(xXAlpha RevanXx @ Apr 8 2007, 05:35 PM) [snapback]52720[/snapback]
But see the beauty of spliting them up is maybe you could add another unit into a squad with clones, so u can make an arc, and squad him up with 8 other clones, or even a jedi into a squad of 8 clones, Etc... it would be kinda useful in my opinion.
ARCs, however, were designed to work independently...working with other clones in a squad-based tactical scenario might reduce their effectiveness, rather than boost it.
A Jedi would work well, though.
xXAlpha RevanXx
Apr 9 2007, 12:41 AM
Thats true, but i was useing it for an example, i mean why not get 19 clones into one unit with a jedi and you have some good stuff right there. It's not just about makeing your squads smaller, you could make your squads larger, and even have a whole platoon of clones. the option would make battle alot more interesting, you never know how many troops your enemy might send at you. Squad, Platoon, Company, Etc.. it would be pretty amazing seeing a Garrison of Droids/Clones marching single file to the enemy, not 5-6 little squads..... the who Battalion being led by Mace/Grievous.
Lieutenant Prudii
Apr 9 2007, 12:54 AM
I'm not sure anyone could code that... and it just doesn't make too much sense as a great feature of large significance to the mod as a whole.
If you're going to spend hours coding 1 thing into the mod, lets see... somthing from a long time ago... ahh... it's coming to me... how about... boarding parties!
xXAlpha RevanXx
Apr 9 2007, 12:59 AM
Prudii, think about how well it would fit the clone legions
Lieutenant Prudii
Apr 11 2007, 07:33 PM
Not really, if they want to kill anything. Except ARCs, no clones can take anything in the EaW style game on their own.
xXAlpha RevanXx
Apr 11 2007, 08:37 PM
I'm mostly talking about adding more units, instead of squads of 9, being able to make platoons, companies, by useing a button, you just garrison the troops and click it and it adds them all into one group. Though you would also be able to seperate and go back to squads if needed.
Shadin
Apr 11 2007, 10:35 PM
Thats how it works it games such as Empire Earth, and I for one would prefer it that way...it's funny because I always wished it was like this.
Lieutenant Prudii
Apr 13 2007, 08:46 PM
QUOTE(xXAlpha RevanXx @ Apr 11 2007, 04:37 PM) [snapback]52898[/snapback]
I'm mostly talking about adding more units, instead of squads of 9, being able to make platoons, companies, by useing a button, you just garrison the troops and click it and it adds them all into one group. Though you would also be able to seperate and go back to squads if needed.
Not going to work with EaW though. Not how EaW works. Play Age of Empires.
Hand of the Empire
Apr 14 2007, 01:06 AM
QUOTE(Lieutenant Prudii @ Apr 13 2007, 08:46 PM) [snapback]53026[/snapback]
QUOTE(xXAlpha RevanXx @ Apr 11 2007, 04:37 PM) [snapback]52898[/snapback]
I'm mostly talking about adding more units, instead of squads of 9, being able to make platoons, companies, by useing a button, you just garrison the troops and click it and it adds them all into one group. Though you would also be able to seperate and go back to squads if needed.
Not going to work with EaW though. Not how EaW works. Play Age of Empires.

Heh, AoE sounds mighty good tonight.
1upD
Apr 14 2007, 10:42 PM
QUOTE(Lord_Sevicson @ Apr 8 2007, 09:11 AM) [snapback]52696[/snapback]
clone troopers are spendable-
Wait, that depends on which clones you're talking about.
Lieutenant Prudii
Apr 15 2007, 04:06 PM
Very true. And yes, AoE sounded very good. I need to buy that.
DarthByron
Jul 14 2007, 07:09 AM
Is it possible to separate units???
TheFlamesShadow
Jul 15 2007, 03:12 AM
Now... i only make maps for this game... but putting a differnt unit in to a squad is possible... I have an example.
The Empire (not sure with rebellion) has a Field commander that has a squad of stormtroopers protecting him. He is not a squad of troopers... he is a field commander ATTAHED to several troopers!!!
Possible.
DarthByron
Jul 15 2007, 12:19 PM
o yes i remember now you can
but not a suad of stormtropers as you can't just select one and tell him where to go
Halohelldaddy
Jul 16 2007, 08:27 AM
I agree with the one with the comment about how splitting a squad up is pointless, because of their immense weakness in single combat.
I do believe that the squads should be a bit bigger, but im not going to complain because if i have at least Clone Troopers and Battle Droids duking it out, then i will be fine
DarthByron
Jul 16 2007, 04:28 PM
Storm Troppers-Stronger than Clonetroppers (CLONE WAR VERSION)
Super Battle Droids- Good Ataack not very good defense
Battledroids- Cheap, weak but strong in huge numbers
TheFlamesShadow
Jul 20 2007, 02:12 PM
Clone wars toopers kicked stormtroopers... shoot a stormy once... and he dies...
Droids beat them both though...
Halohelldaddy
Jul 20 2007, 02:49 PM
now i agree with the statment that Clone Troopers could own Storm troopers because Clones were trained by the best trainers and stuff in the galaxy aka some by Jango himself. the droids though, im a little fuzzy on if they could win or not....
DarthByron
Jul 20 2007, 03:12 PM
Clones are amazing but droids suck
Halohelldaddy
Jul 20 2007, 03:36 PM
i wouldnt necessarily say that droids suck, they have their strengths and weaknesses. i just think they arent superior to clones in combat, maybe more durable(SBDs) but definitely not smarter or as trained.
DarthByron
Jul 20 2007, 04:40 PM
they arn't that bad but clones are better
Halohelldaddy
Jul 20 2007, 05:02 PM
EXACTLY!
rain
Jul 21 2007, 05:47 AM
What will happen if they breeding?
rain
Jul 21 2007, 05:52 AM
What will happen if they breeding?
If their descendants have resistance , it's will happen a big war..
DarthByron
Jul 21 2007, 06:53 PM
But of course in the entire scifi galaxy the Cylons are the best (from bsg)
Halohelldaddy
Jul 21 2007, 07:37 PM
ive never really seen that so i cant necessarily make a call
DarthByron
Jul 21 2007, 09:01 PM
wikipedia is the best source of info about them
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